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Update notes via Steam Community

Greetings, Duelists! We’re thrilled to roll out the "Duelist’s Resolve" update, packed with critical fixes, balancing tweaks, and quality-of-life improvements. Here’s what’s new:


Multiplayer Stability & Fair Play

Duel Integrity: If a player quits/disconnects mid-duel, the duel is immediately revoked. The opponent gracefully exits the ring and respawns as a ghost—no more unfair losses!

Host Migration: When the host disconnects, the server/lobby now seamlessly transfers to another player. Applies to party games only. Say goodbye to dropped sessions!

Combat & Ability Balancing

Lunge Tweak: Post-lunge movement is now slowed by 80% until stamina regenerates past 50%. Use this ability strategically—reckless charges have consequences!

Lock-On Smoothing: Camera tracking now feels buttery-smooth during intense clashes. Never lose sight of your foe!

Bug Fixes

Tutorial Ground Collider: Fixed the "falling through the world" bug in tutorial!

PvE Weapon Clashing: Weapon weight simulation now accurately affects both hands during clashes. Heavier weapons = more impactful staggers!

Map & Scene Optimization

Throne Map Separation: The Throne map is now a dedicated scene, decoupled from the Title Menu. Expect faster loads and smoother transitions!
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