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Update notes via Steam Community

The 58th update for 'Shell of a King' is here with a ton more visual polish! This will make Shell of a King more performance-intensive, but I will be working hard to make it run as smoothly as possible. As always, if you find any bugs, especially game-breaking ones, please let me know via the official Discord!

1.2q Change List:

  • Add a ton of new environment objects, new tiles, particle fx, etc

  • Add Queen's Garden flashback cutscene

  • Add viewable Sthena and Auri portraits

  • Add a cave background to the Swallowed Cave

  • Add various new sounds

  • Add more attributions to the credits

  • Add a bunch of unloading optimizations to account for the large number of new game objects

  • Add more enemies/move some of them to fill out the world a bit more

  • Add new key item 'Faded Remnant'. These are key items that raise the item drop rate of all enemies, notably they carry over to NG+ as well. 5 can be found in the Queen's Garden, Chapel of the 1, Meadow of Whispers, and 2 in the Grand Library

  • Pots get a new look

  • Moby's lasers get a new look

  • Stairs are now 3d modeled

  • Redraw a bunch of the pixel art assets by hand to make the game's art style more consistent

  • Slightly rework various areas of the map to favor the default camera rotation

  • Auri's first location is moved to right before the Congealed Soulmass

  • The Stone Push Puzzle is moved to the center of the Meadow of Whispers

  • Convert all gravestones from 2d to 3d

  • Map is redrawn to accommodate some new layouts

  • Replace/rework some old/placeholder assets

  • Expand the ending desert

  • The Small Heart and Agate Dagger pickups are now trapped

  • Improve enemy pathing for Rats, Bats, Scorpions, and Land Snakes, having them avoid walls when moving randomly

  • Fix the left web wall in the Infested Hollow not saving correctly

  • Fix a bunch of visual bugs

  • Fix a bunch of other gameplay bugs

  • Introduce a bunch more bugs lol

Windows Depot 2384131
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