Hello Survivors!
Firstly, we want to thank all of you for the support, feedback, and for playing Dreadzone.
We've got another update for you — this one is focused mostly on fixing issues and improving performance, but also includes a few new additions and gameplay tweaks!
We're also excited to let you know that a map expansion is currently in the works, featuring new POIs, missions, items, and more. We’ll be sharing sneak peeks next week, so stay tuned!
We’re reading your feedback carefully and doing our best to fit in as much as possible. If something you’ve suggested hasn’t been added yet, don’t worry — it may be part of an upcoming update!
🔧 Patch Notes:
Fixed issue with turrets not dropping items when destroyed
Fixed minor UI bugs
Fixed multiplayer networking issues
Fixed minor performance bugs
Optimized projectile performance and replication networking
Optimized zombie performance and replication networking
Optimized corpses performance and replication networking
⚙️ System Changes & Balancing:
Balancing tweaks to building durability
Balancing tweaks to consumable stats
Balancing tweaks to animal stats
Lowered overall health of raccoons and foxes
AI improvements and behavior updates
Small animals now have a new random behavior that makes them less afraid of players
🐺 New Content & Additions:
Added a new wolf variant: Black Wolf
You can now fill empty canteens with water directly from inventory by clicking them
Introduced a new Survivor NPC Boss type: Heavy Survivor, found in specific POIs
Added a new random world event (WIP):
Helicopter Patrol – You can shoot it down!
For now, we wish all of you a great, chill, and happy weekend.
This is just another step on a long journey filled with many more updates to come — so keep the feedback coming and thank you so much for being part of this.
As always, happy gaming!
— The Dreadzone Team
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