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Update notes via Steam Community

Optimizations

  • Increased texture resolution of the courier boxes on floor tiles for a crisper appearance.

  • Adjusted table mat dimensions to prevent clipping through the tops of shelves due to excessive height.

  • Enhanced post-processing across the scene and boosted final lightmap sampling quality from 0.25 to 1.

  • Improved texture resolution on two mech interaction VFX for richer detail.

  • Complete visual overhaul of the Gen-7 special card packs; the opening actors now use era-specific materials.

  • Reset all ground‐actor wall properties in the map to their defaults, resolving blocked second-floor walls and client-side render issues in multiplayer.

  • Reduced the cost of expanding to the second floor.

Fixes

  • Pack opening logic: Fixed a bug where if you held a normal pack then acquired a special pack, opening would consume the normal pack and the special pack would disappear.

  • High shelf coloring: Shelves that previously couldn’t change color now respond correctly.

  • Localization: Addressed multiple text-display issues in various languages.

  • Third player shop: Corrected misconfigured properties on the second floor.

  • Multiplayer save mode: Players joining a room in co-op mode can no longer select a single-player save.

  • PS5 controller drift: Fixed character drifting when plugging in a PS5 gamepad by increasing the input dead zone.

  • Warehouse UI: Resolved duplicate entries appearing when clicking on items.

  • Second-floor access: Fixed the bug where Player 2’s upper-floor expansion would hide the first-floor passage.

  • Multiplayer player ID: Fixed an issue where Player 3 joining would reset Player 2’s ID to Player 1, and Player 2 exiting would delete Player 1’s items.

Version Release

Packaged and released versions 0.101, 0.102, 0.103, and 0.104, incorporating all of the above optimizations and fixes.

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