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Update notes via Steam Community

Hey Everyone, today the team is deploying an update to the Public Test Server. You can find today's patch notes below.

Combat

Miscellaneous Combat Changes

  • The Executioner's legendary mod now is an additive damage boost instead of multiplicative.

  • Fixed the range and ammo capacity for the Cryolator's Crystallizing Barrel.

  • Addressed an issue where players couldn't deal self-radiation damage with the Gamma Gun.

  • Fixed an issue with Bomb Scientist where it would work with weapons other than thrown grenades.

Weapon Changes

  • Addressed an issue where players couldn't deal self radiation damage with the Gamma Gun.

  • Removed unintended range, recoil, etc. effects from the standard barrel mod for the V63 Laser Carbine.

Enemy Changes

  • Revert a couple of unintended health changes for the Ultragenetic Deathclaw and Ultragenetic Mole Miner Stalker (Raids)

  • Increased the health and resistances of the EN06 Guardian (Raids)

  • Removed Poison damage immunity from Super Mutants and Robobrains

    • Super mutants are still highly resistant to Poison damage.

  • Adjusted Super Mutant resistances.

Mod Changes

  • The Executioner's legendary mod now is an additive damage boost instead of multiplicative.

  • Fixed the range and ammo capacity for the Cryolator's Crystallizing Barrel mod.

  • The Minigun Shredder mod no-longer benefits from the Radioactive Strength perk.

  • Removed an unintended damage bonus from the Laser Gun and Ultracite Laser Gun Aligned Automatic Barrel mods.

  • Fixed missing Cryo damage on the Freezing mod for the Electro Enforcer

  • Mods which convert weapons from semi-auto to automatic:

    • Shots to max recoil: +150% -> +250%

    • Removed 25% penalty to recoil recovery speed.

    • Now increases minimum cone of fire by 10%

    • Delay before cone of fire recovery: +35% -> +15%

    • Cone of fire increase per shot: -15% -> -35%

Item Locking

  • The new setting to allow or block the use of locked consumables should now be working as expected.

Mischief Night

  • The Lost have put on their Halloween costumes to join the spooky festivities.

  • We’ve made changes that we believe will help the overall performance of the event. Please let us know how it goes!

Workshop

  • Replace Mode: You can now swap out placed items without needing to scrap and rebuild. Making C.A.M.P. customization smoother and faster.

  • Missing Icons: Visual indicators for key camp elements have returned, helping you quickly identify “what’s what” in the subcategory variants lists.

  • Blueprint Selection Fixes: We’ve resolved inconsistencies when selecting blueprints, so your saved layouts should behave more predictably.

  • Fixed Scrapping bug to disable scrapping when nothing is selected.

Client_Exes Depot 1836201
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Client_Archives Depot 1836202
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Client_Corefiles Depot 1836203
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