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Update notes via Steam Community

[0.7.10rc1] - 30.07.2025

These are the patch notes for the demo. They don't mention any new stuff and mostly repeat what was already mentioned in playtest patch notes for 0,7.10aX.

Added

- new Prologue TestRun selection window;
- run Victory music;
- new animations for the level start and reboot;
- Morning Call(aspect) (Remote reach anywhere on the 1st activation);
- challenges (work in progress, available through the console only, press ` to open the console then type run.start_ch);
- new Signal Beacon interlude level on Stage 11 (refresh Beacons to gain permanent Link);
- new icons and placements for status effects;

Changed

- Nullifier(core) rework. Exhaust only the activated node;
- Chip (core) now loses strength when Cookies node gets transformed;
- Codegate(node) rework. Protected removed, "Lose X Link" added to [Exhaust]/[Transform] triggers;
- Master Key(node). Base version Express and Limit added;
- Tapped line (aspect) reworked. "Whenever you gain Callbacks - drop that much Trace. Whenever you spend Callbacks - add that much Trace."
- Stuck Button(node) changed to "Reboot 2/3 times";
- System Update(node) Express added (+ force Complete turn on the base version).
- Stack Overflow (aspect) changed to: "[Data Overflow X]: Drop X Trace and lose X Callbacks.";
- Freemium(node) changed: (60 cred, -3 Link) to (50 cred, -2 Link);
- Network password(node) rework. (Singleton. Restore 2/3 Link. No data gain);
- Code Optimization+, Call to Action+ and Overclocking+ all changed to base + Multiuse(2);
- Flash (node) reworked. (hide adjacent, reveal up to 2/3 away);
- starting credits increased to 50;
- item shop prices lowered to 25;
- Ayrton(core) no longer restores check points upon death;

Removed

- Voice recognition temporarily disabled;

Fixed

- Secret Dossier+(node) fix;
- Lighthouse+, Fire Extinguisher+ and Wire Burn+ bugs;
- Moving into a hidden node (with Compass) will now reveal the node for a brief moment;
- something something sound compression and stuff;

---------------------------------------------------

[0.7.10a13] - PLAYTEST

Added

- Run victory music theme;

Fixed
- several status effects visual bugs;

[0.7.10a11 and 0.7.10a12] - PLAYTEST

Added

- visual effect on reboot (+wave spawns from the activation);

Fixed

- Mnemonics fix;

[0.7.10a10] - PLAYTEST

Added

- new animations (wip) for a reboot and the level start;

Changed

- Master Key(node). Base version Express and Limit added;
- Camera flash (node) changed to: "Hide adjacent nodes, then reveal all nodes up to 2 spaces away."
- Tapped line (aspect) reworked. "Whenever you gain Callbacks - drop that much Trace. Whenever you spend Callbacks - add that much Trace."
- Stack Overflow (aspect) changed to: "[Data Overflow X]: Drop X Trace and lose X Callbacks.";
- Stuck Button(node) changed to "Reboot 2/3 times";
- System Update(node) Express added (+ force Complete turn on the base version).

Fixed

- Dylan and Nebula nerfs;
- 2 Codegates levels in one run;
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