EDIT: The 5.X is back with even more enhancements and more robust resume run system (Update 5.3 - 29 July 2025) Early Access - Update 5.0 - (25 July 2025)
This is a BIG update packed with improvements, including two of the most requested features: Mid-run Autosave & Resume, and a rework of the Shop RNG for Attacks!
Since the game launched just a few days ago, these have been among the top requests—right after Visibility Options, which were added in Update 3.0 and further improved in this 5.0 update.
Implementing Mid-run Autosave & Resume was a complex and challenging task, requiring careful handling of many edge cases. But I'm super happy to say it's finally in the game! :D
NEW FEATURES:
NEW MAJOR FEATURE: Mid-run Autosave and Resume Run (so you can go back to Title Screen or even close the app and still resume your run, note that you can only resume a run from the same game version)
SHOP RNG for Attacks: Big rework and enhancements, there was already tons of systems under the hood to favorize similar Attacks to appear (while still allowing discoverability to be able to go very creative and create unique builds), but I improved them even more, and the shop should provide you related Attacks (same tags/synergies or same Damage Scaling more often)
NEW ITEM: Kickception: your Kickables can kick other kickables
NEW ITEM: Discord: 1% chance to charm a Noob when it spawns (5.3)
Chained Ball Attack: can now kick other kickables by default
ENHANCEMENTS & BALANCING:
New Achievement: Win a run with Mom in Difficulty 5: unlocks Kickception (note: new achievements aren’t retroactively unlocked by design, this way players who already D5 all characters in early version can still enjoy unlocking content as it’s added in the game, especially since the balancing differs between version)
New Achievement: Win a run with Wormator in Difficulty 5: unlocks Discord Item (5.3)
Endless Mode is now only available in Difficulty 4+ (5.3)
Enhancement: In Singleplayer, the Level Upgrade/Chest Found phase now displays the next wave number (5.3)
Enhancement: Multiplayer Shop now displays the next wave number (5.3)
New QOL/Accessibility option: toggle for the Animated Vortex Background (5.3)
Improved Chest Pickup SFX (5.3)
There is now a maximum limit to 120 soul pickups in the Arena (5.3)
Added reward previews for most of the community quests (5.3)
Massively improved the shadows of all Spiders in the Game (Playable Characters and Minions)
Spider Minion: rework its pattern so it’s easier to control, and less disturbing even with tons of spider
Spider Minion: smaller by default
Spider Minion: don’t do knockback anymore
Bonecrusher Minion: Higher speed when charging towards the player
Medusa Minion: is now also affected by size
Medusa Minion: don’t do knockback anymore
Shaman Wand Attack: Cooldown 0.4s =>0.6s
Shaman Wand Attack: Arcane Damage scaling 100/120/140/160 => 80/90/100/110
Removed the subtle screenshake that happened each time a noob was killed
Spikeballs Attack: the feedback when it hits a wall is more subtle
Laser Eye Attack: now pink/purple color effect instead of red as Red is the color of enemies attack
Laser Eye Attack: now keeps it color even in “Transparent Attacks” Mode
Shurikens Attack: now a unique/upgradable attack: I didn’t want to nerf the item itself as I love it being able to bounce everywhere, being kicked and scaling with amount very well, but stacking 3+ shurikens with maxing all those stats in singleplayer and coop was too overpowered (almost god mode) and visually way to messy
Amputation Item: now costs 1 soul
Locked Camera Mode: zoomed out a little more so HUD doesn’t hide the corners
Wraithshot Item: chance for the effect to trigger doesn’t scale with Luck anymore (it was too powerful)
Goblin Minion: 6/10/14/18 Damage => 8/12/16/20
Water Orbit Attack: Watering Power: 20/25/30/40 => 35/45/55/65
Water Orbit Attack: Base Damage: 1/2/3/4 => 2/3/4/5
Room Size is now displayed in Secondary Stats
Vampiric Hit: blue item => purple item
Summoner Character: only equip Minions Damage/Melee Damage Attack => only equip Minions Damage/Kickable
Summoner Character: +5 HP Max
Landmines Attack: now scale with Amount (⅕)
Amputation Item: now only costs 1 soul and gives 500 souls instead of 300
Retry Fail Waves now better handle super specific edgecases
Improved translations and fixed some issues in some languages
BUGFIXES
Bugfix: Yokai Character now correctly restores its attack when using the “Retry Fail Waves” option
Bugfix: with Yokai or Monoculus Character, if the wave ended while doing a Skill (Impact/Wrecking Ball), the Attack was destroyed before canceling the Skill, creating issues
Bugfix: sometimes after buying a locked attack, the shop could fail to find other attacks (it was especially annoying with Yokai)
Bugfix: transparent attacks removed legs display of Playable Spider Character (unintentional) while it should just remove leg display of Minion Spider (intentional)
Bugfix: Multiplayer Shop (2 Players): the tooltip of Attacks could sometimes be stretched and very hard to read in Full Screen
Bugfix: on very specific devices the line spacing of the UI was too big (it was an extremely rare bug)
Bugfix: when the room was super big, laser eyes could have visual issues
Bugfix: in super extreme cases where the player someone equipped almost all items in the game at max stack, shop could fail to find new items, it now find a special “Rock item” in those scenario
Early Access - Hotfix Update 5.2 - (25 July 2025)
Bugfix: rerolling Level Upgrades created an issue
Early Access - Update 5.3 - (29 July 2025)
NEW ITEM: Discord: 1% chance to charm a Noob when it spawns
New Achievement: Win a run with Wormator in Difficulty 5: unlocks Discord Item (5.3)
Endless Mode is now only available in Difficulty 4+
Enhancement: In Singleplayer, the Level Upgrade/Chest Found phase now displays the next wave number
Enhancement: Multiplayer Shop now displays the next wave number
New QOL/Accessibility option: toggle for the Animated Vortex Background
Improved Chest Pickup SFX
There is now a maximum limit to 120 soul pickups in the Arena
Bugfix: Charmed Frog Noob projectile stayed red instead of being blue
Bugfix: Resume Run/Retry Wave: didn’t restore locked items
Bugfix: Resume Run: didn’t restore the Room Size
Bugfix: Saving/Resume a run many times in a row while staying in shop made synergies bonus stack several times
Bugfix: Cat: Retry failed waves/Resume run didn’t work due to its special rule with HP not getting restore (regressive bug that was introduced in update 0.5 a few hours ago)
Bugfix: Resume Run/Retry Wave: sometimes there was a visual issue with the XP Bar when reloading the game state
Bugfix: Resume Run/Retry Wave: could sometimes change the mapSkin
Tons of fixes and improvements to the new Resume Run feature
Early Access - Hotfix Update 5.4 - (29 July 2025)
Fixed an issue with save/load run feature (sometimes, the shop of a new run could be the same as the previous run)
Early Access - Hotfix Update 5.5 - (29 July 2025)
Bugfix: Resume Run could fail to work with Necromancer Wand due to a very specific edgecase
Early Access - Hotfix Update 5.6 - (30 July 2025)
There are less Frog Noobs and their pattern is now different
Several experimental changes trying to fix the "Freeze" issue some very specific users/devices seemed to face sometimes (I'm not able to reproduce this issue on any of my computer, so please if you had those freeze issue, come on Discord and tell me if you see any improvement or if it happens again)
Enjoy!
Once again, I want to thank you all for the incredible launch we’ve had. I’ve received so many kind messages from people sharing how much they love the game—some even bought extra copies to gift to friends and family! Others provided super insightful feedback that has already helped improve the game tremendously through these first updates.
After working so hard on this game alone, it’s been truly heartwarming to see such a positive response. Your support means the world to me and keeps me motivated to keep doing my best.
Thank you!
Changed files in this update