Hi everyone!
There has been a very big update today. Three campaigns have been majorly remade, and another campaign reworked, with tons of other additions and improvements! First, let's run over the changelogs.
New Features:
- Fully remade Kwajalein campaign. (Now Operation Flintlock)
- Fully remade Roi-Namur campaign. (Now Operation Flintlock)
- Fully reworked Makin campaign.
- Reworked Stalingrad campaign.
- Fully reworked Soviet uniforms. Added much more variation and historical accuracy, with variants ranging from OBR35 to OBR41 along with winter coat variants.
- Added new system to customize gameplay parameters and difficulty values in campaign menu (more in this post).
- Fully reworked Arisaka rifles, also adding an early war version of the Type 38 for the Shanghai-Nanking DLC as well as adding the Type 38 carbine.
- New SDB Dauntless plane.
- New crosshair options.
- Added multplie new US marine uniforms-- all uniforms now have a version with bloused pants for extra variation in squads.
- Added many new props for Map Editor.
- Added many new tree props.
- Reworked C96 animations (all variants)
- Reworked Tokarev pistol animations.
- Reworked Mas36 animations.
Fixes and Improvements:
- Reworked various Japanese tanks. Also added amphibious variant for the Ka-Mi tank.
- Improvements in UI and menus.
- Improved various sounds.
- Reworked soviet rural buildings + added 3 variants for each.
- Improvements in scripted "siege" missions.
- Fixes and improvements on AI.
- Updated localization.
- Fixes in rigging on multiple vests.
- Many other smaller fixes
Let's get right into the headliners of this update-- major and extensive pacific campaign remakes, new vehicles, and various enhanced customization options!
Kwajalein, Roi-Namur & Makin Remakes
The pacific campaigns of Easy Red 2 (Kwajalein, Roi-Namur, and Makin) have been totally remade from the ground up. Most missions have a completely different look and feel-- with much more content in general: new squad types, more interesting and historically accurate detailed maps, many brand new missions, and a higher level of uniqueness between each of the 3 campaigns.
Some of the biggest additions to the campaigns besides the islands themselves would certainly be the iconic LVT landing craft and tank variants (LVTa) previously showcased in earlier posts. Now, most of the landing missions in the campaigns revolve around these new vehicles! Japanese tanks have also been totally reworked, with all of them brought up to a proper standard we find appropriate. The Ha-Go as well as the Ka-Mi have been redone, with the Ka-Mi getting an extra variant to accompany the amphibious flotation device attachment, allowing it to swim in water. Also, the beloved US divebomber, the SBD Dauntless, has been added.
New Marine and Army HBT uniforms have been added, including the 7th Infantry Division's checkerboard identifier panels as well as Kwajalein's 7th ID unique camo helmets. Additionally, all USMC uniforms now have a bloused variant, where the soldiers pants are not tucked all the way into his boots: an iconic look for marines in the pacific theater.
Kwajalein and Roi-Namur are now much more accurate to the real terrain and devastation that occurred in real life, where the island had been described by a marine as if "it had been picked up 20,000 feet and then dropped". In contrast to this, Makin island looks more like your typical "tropical paradise".

We're more than happy to share with you these campaign remakes, and feel now they're truly up to a great standard for Easy Red 2 in 2025, and hope you enjoy them.
Here's a fan-made trailer for the pacific campaign rework by Tracid FM.
Stalingrad Rework
Stalingrad had its major rework around this time last year. While its visual standard was brought up greatly for the time, we felt we could do even better now. The map now is much more detailed, and missions have been reworked as well for better balancing and vehicle variety. With this also comes the totally reworked soviet uniforms, being not only far better looking but much more accurate!

New Gameplay Options
Acknowledging common feedback about AI and overall difficulty, we understand there are players who would like more forgiving gameplay, and others who expect a hardcore challenge where the player has the same survival rate as any other unit on the field.
Our team's vision definitely leans toward a easy-to-pick-up WW2 simulator, so we don't intend to make the game more arcade-like. However, we decided to accommodate arcade-like fans by reworking how difficulty settings work.
Players can now fully customize difficulty settings with tons of new sliders and buttons: modify AI accuracy, explosion radius, suppression effects, player damage, disable player auto-surrender, change stamina duration, gun overheat values, bullet gravity and more. Now you can change the gameplay to fit your preferences, or simply provide a way to play with different rules to break up repitition. You can create and save your difficulty presets, but the game will still offer default suggested presets that recreate how we intend the game to be played.

As always, whenever mission settings are changed to values that make gameplay unbalanced or too easy, achievement unlocking will be disabled as a way to encourage players to experience the intended difficulty settings.
Multiplayer menu list will also display what parameters have been set for the room, so you can evaluate carefully before joining a multiplayer match.
This comes after listening to and interacting with our community through the Discord server, r/EasyRed2 subreddit and various other social networks in order to realize this system in a way that pays honor to the original formula of Easy Red 2, but also expanding the sandbox idea of the game to offer a more customizable experience.
Upcoming Reworks & Future plans
With the pacific campaigns now remade, we are setting full mapping attention forward onto the Anzio and Cassino remakes, in which the original Anzio campaign is being split into two maps with likely many more missions. More details to come as it is developed more, so keep an eye on our discord! As always, alongside this work will be development improving old weapons, vehicles, and uniforms already in-game.
Once the Italian campaign rework is complete, we have several exciting ideas we can work on, including South Tunisia and Iwo Jima, along with early concepts for a larger, more ambitious campaign. We’ll properly reveal our future roadmap in a dedicated post soon—stay tuned!
Check out the Shanghai-Nanking DLC if you haven’t yet!
Our most recent DLC was released just earlier this year!
In Easy Red 2: Shanghai-Nanking, you will fight for control of Shanghai, and the conflict will spread to locations such as: Luodian, Baoshan, Wusong, Jinshanwei, Hongkou, Suzhou creek, Chunhua, the Yuhuatai hills and the city of Nanjing.
Extra Information
In case you didn't know, we have defined a precise roadmap for the next months of development and you can read it here.We will continue to improve all features of the base game, and as always we will be going on listening to suggestions from people inside the Steam Discussions forums and the official Discord server.
Thank you for all of your continued support, and we'll see you again next time!
Marco and the Easy Red 2 Development Team
Changed files in this update