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Update notes via Steam Community

Greetings, players! The newest patch (0.26.8) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.

Quality of Life improvements

  • Caravan panel layout improvements.

  • Flames are now visible on limestone and limestone brick walls.

  • Projectiles that hit limestone and limestone brick walls cause temperature damage.

  • Updated Roadmap text.

  • Beggars reset non-partisan faction relationship to neutral when they spawn.

  • A particle effect now spawns when the building foundation appears.

Bugs and Fixes

  • Fixed several crash occurrences.

  • Fixed the issue that sometimes caused archers to shoot through walls.

  • Fixed the issue that caused wounds to be more severe when reapplied.

  • Fixed the issue that made the terms of use link to not function.

  • Fixed the issue that caused beggars to never be hostile.

  • Fixed the issue that made raid difficulty settings not get applied to ambushes and other encounters on secondary maps. (thanks to our players for noticing and reporting)

  • Fixed the issue that caused archers not to reposition when settlers move out of their range.

  • Fixed the issue that made pen markers not have allowed animal options.

Known issues:

  • If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.

  • Assigned Pets don't sleep with owners.

  • Some text keys are still not translated.

  • Player-triggered events don't have sound effects

  • Settlers will not refuel torches if there is no floor/ground beneath them.

  • Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.

DISCLAIMERS:

⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.

⚠️ Also, at the moment, the experimental and the main branch are different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.

As always, use F10 and/or the experimental bug subforum for reporting experimental issues. If you want more dynamic/direct communication - head over to our Discord server. Even though we might not reply, we are reading everything. Thank you!

Foxy Voxel

Changed depots in experimental branch

View more data in app history for build 19385890
Windows Going Medieval Content Depot 1029781
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