Some extremely rare edge cases are now fixed - like weird things happening when giving enemy Undead buffs, using Torment over and over to pass statuses around, or using Sleep Dart on... well... I don't think there are ANY characters with 26 Magic Defense in the game. But just in case it's fixed!
Also, Enchanters and Sages get a tiny little buff!
CHANGES
* Enchanters now also gain +5% Dodge
* Sage's 'Revive' caster Life Skill scaling increased from 1:1 -> 1:1.2
* Fixed Growth cast on Undead lasting indefinitely
* Undead can now be affected by Guard, Ward, and Negate
* Stunning Blow now works on targets 3 tiles away when used with a Corpryst Whip
* Fixed Sleep Dart inflicting permanent Sleep on targets with exactly 26 Magic Defense
* Fixed paying to unlock Gatekeeper not marking the class trainer as completed on the world map
* Fixed Smoke Balm making the Salvager unbreakable
* Duration of statuses transferred by Scourge's 'Torment' now maxes out at 9999
MODDING
* Added ElementAssociations modding and example ModSamples/ElementAssociationSample.txt
* Fixed possible elementReaction interaction that could make temporary statuses permanent
* Added 'pushDamage' element that is applied by push damage
* Added 'boardingEnd' element that is applied to all actors when ship boarding ends
Changed files in this update