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Update notes via Steam Community
As I prepare for the upcoming release in a couple of weeks, I continue working on improving game quality and fixing remaining bugs.

Here’s what’s changed in this patch:

  • Since localization assets are still broken on the UE side, I’ve implemented a custom solution — voicelines should now work as expected.
  • Fixed the post-battle screen to correctly display all 9 party members.
  • Rifts and sieges now grant more reputation if the battle takes place on a faction's territory (×2.5 and ×4 respectively).
  • Increased the rotation range of the battle camera, allowing it to get closer to the ground.
  • Slowed down the rate at which party members gain proficiency.
  • Fixed a bug where human towns could hire units of any race.
  • Implemented diminishing returns for building multiple laboratories. The second lab is still a good option, but no longer overpowered.


Thank you for your continued support!
Windows Depot 3214791
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