- Added a new mission, available from the Mercenary Camp
- Added a new uniform set, helmet, and back attachment as mission rewards
- Introduced a new enemy class (first iteration)
- Reworked knockdown logic — now, each damage type (handgun, shotgun, explosives) can trigger knockdown effects on enemies. Enemy classes have varying resistance to different damage types
- Applied some fixes to melee; melee logic will move to the next stage of development to make it more enjoyable
- Minor changes and tweaks throughout
Build Update V_6k7
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