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Update notes via Steam Community

Hey dungeon builders,

So after teasing you version 1.2 which includes Mac support and exciting new features, it's finally out!

Here's the full patch notes:

NEW PLATFORM

  • Mac Support is here!

FEATURES

  • Overseer abilities (Player "skills" that can be unlocked through research and that use "mana"):

    • Confusion: Deals confusion to everyone in the area

    • Dislocation: Allows you to carry a hero and drop it anywhere you want

    • Greed: Steals the contents of a chest

    • Aggression: Turns a hero into an enemy, which turns it on its own people

    • Healing Touch: Heals every hero in the area

    • Lightning: Casts a lightning that deals damage to everything in its radius

  • Room themes:

    • There is a room theme for each realm, which also gets unlocked when the realm is unlocked

    • Room theme can be changed/assigned from the room info panel

  • New Hero class (Rogue)

    • Rogues dual wield the same weapon, and move much faster, and have the ability to turn invisible

  • New grid objects (acquired through quests):

    • Cave Berry

    • Danger Sign

    • Skull Spike

IMPROVEMENTS

  • Popularity/rating/satisfaction has been reworked:

    • Rating is now linked to the amount of heroes that come and the heroes' satisfaction level, and not to a percentage

    • Heroes' overall strength/level is now linked to max popularity (purple stars)

    • Heroes get progressively harder to please, but also bring more popularity

  • More monster limit research nodes have been added

  • Lowered walls are now allowed in build mode

  • Loot Goblin has been reworked:

    • Now he starts with 200 gold, and drops 5 gold every second to the chests the in the room. He can only be killed now by heroes, in which case he drops all his gold like any other monster.

  • Objects such as camping spot, cauldron now also give happiness

  • Changed vendor stats to be more useful (added "earned today" stat, replacing "total earned")

  • Popup upon starting day if no research node is active

  • Refunding grid objects does not count as income anymore in the finance panel

  • Room "tags" now also show in play mode, for added clarity

  • A section for upkeep has been added to the finance panel for survival mode

  • Room stats have been reworked:

    • Room satisfaction stat on the room panel has been replaced with the most occuring thought in the room

    • UI has been reworked for the room panel

  • "Not enough money" popup from heroes has been replaced with an image based popup

  • Death rate stat has been reworked to show the last 3 day average

  • "One-Way" toggle is not interactable when the day starts

  • Hero satisfaction indicators on the UI have been reworked to be more intuitive

  • Hero popups have been reworked:

    • Upon leaving the dungeon, a popup of overall hero satisfaction is displayed

    • Upon changes in satisfaction, a particle effect is displayed

  • New enchantment: "Mana Gem" for mana

  • AI/performance fixes

  • Minor visual improvements

  • UI/UX improvements

  • Balancing improvements


FIXES

  • Heroes/monsters getting stuck/unresponsive bug fixed

  • One-way doors not working properly bug fixed

  • Daily costs tab displaying the wrong colors bug fixed

  • "rooms at max beauty" quest not counting rooms properly bug fixed

  • Status effects (buffs/debuffs) not taking effect bug (especially attack/movement speed) fixed

More exciting features are coming soon, but in the meantime, feel free to share your feedback with us on Version 1.2.
Have fun!

Windows Depot 2400771
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