Economy Balance
• Blueprints are now 50% cheaper
• Copper items no longer require a forge or anvil
• Sell prices increased:
– Copper: nearly 2x higher for a faster start
– Iron: slightly more expensive
– Silver: increased by 50–100%
• PUR Foam Gun is 30% cheaper
Bug Fixes
• Fixed issue where the workbench item wasn't updating for newly joined clients
• Improved item collision for smoother interactions
• Increased player height to help prevent ceiling-based X-ray exploits
• Fixed missing textures on mining particle effects
• Corrected typos in item names (Cloth Lining, Leather Strip, Basic Small/Large Handle)
• Fixed incorrect 180° rotation on handles during crafting
Additions
• Added a Money Board to the shop for visualizing current funds
World Changes
• Chunk activation shape changed from square to spherical for better world loading
• World size increased from 10×30×10 to 15×30×15 chunks
(Target size is 30×100×30 – the engine can handle this, but world saving/loading is the current bottleneck)
• Caves are now more frequent and have more natural wall shapes
• Resource distribution improvements:
– Copper is more common early-game
– Iron is more frequent mid-game
– Silver is more common late-game, with a chance to spawn globally
Gear Changes
• Weak Pickaxe mining radius increased
• Standard Pickaxe mining radius slightly increased
Changed files in this update