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Update notes via Steam Community

We've refined several aspects of the system to deliver a more intense, fluid, and realistic experience:

  • Improved physics when eliminating zombies: ragdolls are now activated for more natural deaths.

  • Enemies fall with more force when defeated, depending on the intensity of the final blow.

  • New visual effects when hitting skeletons and casting fire spells.

  • Enemy projectiles now feature more spectacular and clearer visual effects during combat.

  • Adjusted haptic feedback on swords and shields when attacking, blocking, or deflecting projectiles.

  • Enhanced hit detection: collisions with enemies are now more accurate and satisfying.

  • The fearsome spectral spiders in Level 4 are now more aggressive, making the level a real challenge.

  • The main menu camera has been slightly zoomed in to improve text readability.

Thank you for playing! We're continuing to improve Tales of Sintra with every update.

Windows Depot 2285641
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