Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
Update notes via Steam Community
Hi,

For this week I have a few fixes and improvements:

- Tweaked AI patrol behaviour to slowly converge on player when a mission is taking too long to finish.
- Fixed multiple issues in CDF ship interior map: cover rotation, wall path blocking and missing dialogues.
- Added more cover and dialogue to Arena match, tweaked visual settings a bit.
- Fixed an issue where the hull bars of enemy ships wouldn't show partial damage values.
- Added minefield hazard to space combat encounters (activates when starting a space combat encounter while sharing cell with a minefield encounter in the Star Map).
- Added visual indicators (arrows) for enemy ships outside screen in space combat.
- Fixed a bit of z-fighting inside alien doors.
- Tweaked visual settings (fog mostly) for several maps.
- Added visual indicators for bridges and bosses in some maps.
- Fixed some cover points in second map of the Main Quest.

----------------------------------------------------------------------------

I'm working in some new content now (quests and maps mostly) so next patch will be more interesting than this one. See you then.

Regards,
Jorge
Windows 64-bit Void Marauders Content Depot 1482821
  • Loading history…
macOS Void Marauders OSX Depot 1482822
  • Loading history…
Linux 64-bit Void Marauders Linux Depot 1482823
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link