So you might have noticed a small update to Something in the Water. This is not the previously planned AI test just yet, but rather a focused polish patch for the existing build.
Here's a quick list of the changes in 0.1.4:
Added game name to title screen
Player now starts with full health
Teleporters replaced by locked doors (and keys!)
Most floating tutorial text replaced with on-screen prompts
Added a new locked door/key section to the level
Updated the geo for the shooting range and medical room
Added reactive crosshair to reflect weapon accuracy
Added low ammo audio feedback on Nailgun
Added surface impact sounds
Added surface impact VFX
Decreased minimum accuracy whilst moving
Started adding VFX for surface damage
Placeholder damage decals from Nailgun and Knife impacts
Added an outline to pickups (I'm not 100% on this aesthetically)
Minor improvements to Nailgun audio
Minor improvements to Knife audio
Removed zoom (and vignette) when readying the knife
Improved frame pacing
Set visual default to "Crunchy"
Other small tweaks and polish
So where's the AI test?
It's still coming! I've got some basic melee enemies in, but I'm aiming to get ranged enemies in place before opening up another round of feedback. Thanks again for spending time to fill out the survey - your responses have been super helpful!
As always, you'll get a notification here when a new build is available. I hope you enjoy this small patch in the meantime, and thanks for playing and for helping make Something in the Water better!
- Sean Noonan
Changed files in this update