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Update notes via Steam Community

Major Updates

  • Added Online Lobby, Players can now add friends and invite them to team up through the Online Lobby;

  • Combat Emotes Function During Co-op Mind Training, Players can now send emotes to each other during Co-op Mind Training;

  • Cross-Platform Save Transfer Now Available, players can upload save data from their current platform/client to the server and import it on another platform/client. For full instructions and details, please check here;

Prototype Optimizations and Bug Fixes

  • Bullet can no longer recover HP by attacking summoned throwable;

  • Bullet can now grab and throw "Afterlife Bombs" tossed by standard enemies;

  • Optimized the target priority for Bullet’s \[Flechette Engage] and \[Blackout]: Bullet will now prioritize elite enemy, then standard enemies, and finally throwable;

  • Fixed an issue where using Bullet’s \[Hard Kill Bringer] in Co-op Mind Training would force teammate’s camera to shift;

  • Fixed an issue where Bullet’s \[Serpentine Assault] could trigger \[Heated Up] and SP recovery improperly;

  • Fixed an issue where the flames from Bullet’s \[Flint Shooter] would disappear improperly;

  • Fixed an issue where Bullet could inflict "Burn" to enemies when not in \[Heated Up] state;

  • Fixed an issue that Settlement may display improperly when using Bullet's palette "Vitality" in Mind Training;

  • To prevent Bullet moving beyond stage boundaries improperly, her follow-up attacks can no longer pass through walls;

  • Added new skill combos and potential effect for Bullet;

  • Optimized the consistency of Bullet’s attack and skill chaining;

  • Optimized the sound effects for Bullet’s Legacy skill;

  • Added a hidden effect to Noel’s \[Type VI: Flash Suppressor] skill;

  • Optimized the input window for ICEY's \[Regeneration] skill;

  • Fixed the visual effects display issue for ICEY's  fourth Attack and \[Divide] skill;

  • Fixed an issue where ICEY's movement were displayed improperly when using another player's ICEY Evotype after failing in Susanoo stage;

  • Fixed an issue where Hakumen’s \[Yanagi] could push Large-sized elite enemies improperly;

  • Added new special victory poses for Hazama and Hakumen;

  • Fixed an issue where Hazama’s chain could break the invincibility of certain elite enemies;

  • Fixed an issue that causing Hazama’s character model to disappear in "Try Evotype" Mode;

  • Fixed an issue where Hazama’s chain might randomly disappear under certain conditions;

  • Hazama’s Legacy skill \[Ouroboros] now treated as a successful grab when pulling enemies to the front, now, \[Ouroboros] could also trigger Bullet’s Talent effects;

  • Fixed an issue where Hazama could remain in an invincible state indefinitely under certain conditions;

  • Optimized Jin’s block detection against certain bosses;

  • Fixed an issue where standard enemies in Sakura City could spawn outside the stages improperly and generate shields for other enemies;


Other optimizations and bug fixes

  • Fixed an issue where the Alpha Space scene resets improperly after defeating Reki;

  • Fixed an issue where Legacy skills could appear locked when entering Mind Training for the first time after finishing the main story;

  • Fixed an issue where PC version button prompts display improperly in the "Crystal Group Backup" function;

  • "Team Up" function are now disabled if players are using different game versions;

  • Corrected the text description for "Flying Blade Whirlwind";

  • Aligned and optimized layout display for the Achievement List;

  • Modified other in-game text descriptions;

  • Improved the display of certain UI icons;

Windows 64-bit Depot 2273431
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macOS 64-bit Depot 2273432
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