Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
Update notes via Steam Community
Hello everyone! Here's Version 1.89 of Knights of the Chalice 2.

It brings some improvements to the game and Module Editor, and fixes a bunch of bugs I noticed while playtesting the upcoming adventure module The Dark Arena.

  • Pushing Space while the Inventory Screen is displayed will now collect all of the items shown in the box for Floor Items or external Container Items (just as if left-clicking on the headline of the Floor Items box). Added a note about this in the Help Entry for keyboard shortcuts out of combat.
  • Improved the enemy AI for Slide/Pull/Bull Rush actions on maps with elevation.
  • Fixed bugs concerning the Throw Creature action, Gust of Wind spells, and Knockback Arrows in maps with elevation when receiving these effects should result in your character sliding down to the lowest-altitude square.
  • Fixed a problem with the position of prone Giant Frog sprites.
  • Fixed an issue with pathfinding not giving you the best path for a five-foot step action when there are dangerous squares.
  • Your characters will now be able to attack or grapple with allied characters that have received the Berserk condition.
  • In the Party Creation interface, added a new check box allowing you to display only the pre-generated characters.
  • Mousing over the character's class in the Party Creation screen will now display the Psychic Warrior Focus.
  • If you summon a creature as part of your triggered Ready Versus Spell action, and your summoned creature damages the interrupted caster, that caster will now have to pass a concentration check for the damage received from the summon.
  • Fixed an out-of-combat bug where your character could take falling damage when clicking on an adjacent activable zone or stairway.
  • Improved the Script Editor's new "Auto Fill Skilled Answer" function so that it will recognise and work with domain power skills written in the format "[Strength Domain]" (and not just "[Domain Power Strength]").
  • In the Module Editor, the last Creature Template you've created will now appear at the bottom of the list of Creature Races in the Creation Wizard, and will be selected automatically when you open the Creation Wizard. Previously, it wasn't very easy to select the last template.
  • In the Module Editor, added a new button labelled "Reset All Settings" in the Creation Wizard - useful when you want to do several monster creations with different classes and specialisations.
  • The script command "Add Dialog Answer" can now be set so that right clicking on a line opens an associated Help Entry, or an associated Character Sheet. (It could already be set so that right clicking would open an associated item or weapon information box). To do so, first please make sure that the "required party skill" is "Nothing". Then place a help link in the field "variable value" (e.g. @PSYCHIC_WARRIOR@, @FIRE_SPHERE@, @FAMILIAR@ for a normal Help Entry, or @Chromatic Orb@ for a spell). For a Character Sheet, place a character name in the "companion" field. For an item/weapon information box, place an item/weapon name in the "item" field.
  • Corrected a few typos or missing words in the Help Entries about Green Wizard feats, Arcane Transmutation, and Charisma uses.
  • Gave a Psychic Warrior Focus to the pre-generated character Elizann.
  • Added a few extra pre-generated characters (Stagranne, Sojandira, Baldrick, Tsveta).
  • Fixed an issue with the "Tactics Do not move" script command being off by one round of combat.
  • Fixed a bug with the Second Chance spell used in the module The Dark Arena.
  • Fixed an issue where the next encounter would be triggered too soon after a battle, due to the position of one of the party members at the end of combat. This will now be avoided in virtually all possible situations.
  • Fixed a bug with the incorrect update on loading of the square type of a square, when that type was edited through a script (e.g. removing a Fire Damage Square).
  • Fixed a bug with the script command "Scripted Event Move Character" when this event takes place during combat.
  • Fixed several bugs with Bard Songs activated through the Quickbar.
  • Fixed a bug when using the Attack mouse cursor on a group that has a dialogue script.
  • Becoming Helpless (e.g. due to the Sleeping condition) will no longer prevent Strength or Dexterity ability damage to the character.
  • Fixed a headline display issue with non-energy Ground Death Throes.
  • In the script editor, improved the command search functions to take into account the abbreviated command names (e.g. typing "module property" will now find the right command).

Please don't hesitate to email me at enquiries@heroicfantasygames.com if you find any bugs and annoyances, so that I can fix the game quickly.

Sincerest Thanks, Brave Warriors and Wise Mages of the Realm! Rejoice!! ^_^
Windows Knights of the Chalice 2 Augury of Chaos for Windows Depot 1233531
  • Loading history…
macOS Knights of the Chalice 2 Augury of Chaos for macOS Depot 1233532
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link