More light in dark places:
Some especially gloomy areas have been brightened up – so you won’t have to rely solely on creepy noises to know something's about to go wrong.
Security guard less buggy: In map e_04, several scripts have been cleaned up. The guard now behaves more reliably – sometimes he even helps out without being asked.
Minor bugs squashed: A few subtle but annoying glitches have been fixed.
Thanks to everyone who provided feedback – and as always, if you spot anything else, let me know!
Changed files in this update