Dear Builders,
We want to start by expressing our heartfelt thanks to every single one of you for your amazing support, dedication, and enthusiasm. Your passion is what drives us to keep improving the game every day. A special thank you goes out to everyone who took part in the beta testing of this patchâyour feedback has been absolutely invaluable.
Thanks to the interest in the beta version, weâre expanding our beta testing platform for future patches. If youâd like to be among the first to test upcoming updates, make sure to follow us on our Discord channel: âweâll be sharing all testing opportunities and announcements there!
âď¸ Gameplay Balance Improvements
In this patch, weâve made significant balance adjustments based on your feedback:
Iron-related crafting balance changes - Iron Parts, Metal Tools and Machines
Refined Jade - balance cost of crafting
Balance changes in extracting tools - hatchet and pickaxe damage in primitive and improved version are fixed
Added some missing requirements building materials in various structures (Nine-arch Bridge, Farm)
đ ď¸ Core Gameplay Fixes
Weâve also made crucial improvements to game mechanics and addressed several bugs:
Fixed major bug which blocks village managment menu
Quest items are now not tradeable
Machines Kits are now not a Quest item
Fixed bug which allow to destruct machines and some other obects by hatchet
Fixed some minor warehouse issues: travel point position change, build collision expansion to cover for travel point, delete old travel points
Fixed bugs in Heavenly Ladder Monument - Building Progress issue and missing materials in few ghosts
Fixed bug which occurs when saving while building Nine-arch Bridge (objectives âDestruct wooden scaffoldsâ)
Building progress should be shown after placing fundaments
Fixed some minor farming system bugs
Further fixes on save system and loading sequences
Fixed broken snapping Wide and Narrow Scaffold with Ladder
đ§ UI & UX Improvements
Weâre continuing to enhance the user interface for a smoother, more intuitive experience:
Keyshorts durign crafting issues -
fixed bug which blocks crafting station/menu when using keyshorts during crafting
fixed bug which change handcraft menu with crafting station menu
Add missing icon for artisian workshop in the village managment menu
Add missing knowledge menu entry about Iron Bars
Tutorials in Knowledge Menu are now scalling better
Requirment resources in journal should now properly count items from Players inventory and caravan
Fixed some of problems related with mouse cursor loses focus
Fixed repeatedly appearing ânew unlockâ pop-up
Only valid saves will be shown in load save menu
Add some optional navigation in various menus
Added version Number in Main Menu and in Pause Menu
đ§ž ...And Thatâs Not All!
These are just some of the most impactful changes introduced in this patch. Hereâs the list of the remaining fixes we managed to include in this patch â we hope thereâs something in it for everyone! đ:
Collectible Foliage / plants
Desert Collectible Foliage updated and fixed - Coriander should be easier to find
Mountain area - more bayleaf to find
Lotus are now visible with outline
Quests
Quest givers from later stage of the game wont have tooltip before Player could interact
The Locust Plague, The Bandit King's Challenge, The Emperorâs Lotus Garden - fixed broken objectives
Minor fixes in quests: The Decorative Arts, The Weaver Girl and the Cowherd, Silk Road Merchant
Add some missing intrest point markers
Fixed optional dialogue in Engineering II quest, which could crash the game
NPC
Fisherman should spawn in correct position (not underground)
Village workers can now grow dye plants
Dialogue
Fixed empty dialogue option which crashed game
Add missing dialogue voiceovers in Metalworking and The Negotiation quests
Audio
Water audio effects in River area should be less intense (mainly when building nine-arch bridge)
Added missing audio effects for some decorations - bells and gongs
Minor fixes: jun footsteps, windmill sound fix on river, added workshop ambiences on level river, npc sounds updates
Audio level during loading screens should be adjusted according to audio settings
Music system should now change tracks properly
Lesser fixes in FMOD banks and VO files
3D Graphic
Assets at Viewpoints should now not levitate
đ Whatâs Next?
Our journey doesnât stop here! Weâre already working hard on several exciting patches planned over the next two months, packed with new features, improvements, and community-requested changes. Stay tuned and donât miss outâfollow us on TikTok, Instagram, Twitter, and YouTube to keep up with everything thatâs coming.
Once again, thank you all for being part of this journey. Together, weâre building something truly special, and we canât wait to see where we go nextâwith you right alongside us.
đ Special Thanks to Players who joined the closed beta
A massive thank you to the amazing members of our community who helped test this patch and provided us with critical insights and bug reports. We couldnât have done it without you!
ËsteamthumbsupË Weâd love to hear your thoughts and ideas for future patches!
Your feedback truly shapes the direction of the game. While we may not always reply right away, we read every message and deeply appreciate the time you take to share your suggestions. Stay in touch â your voice matters to us!
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