Experimental_UE5 0.1.15858
Additions
Add "Edit" button when selecting bot production to customize a unit without needing to create a blueprint in the library first,
Fixes
Fix components requested via "Item Request" not getting automatically equipped anymore since the relocation feature was added,
Fix stuck transport route if the "Transport Route" option was enabled only after the Goto register has already been set and the bot was moving towards that building,
Fix logging Lua error when selecting multiple units and pressing "Stop All Behaviors" while a loaded behavior was already stopped and had its code modified since in the library,
Fix constant values and variables in running behaviors getting cleared at random when loading a save game (due to uninitialized memory bug),
Modding
Avoid theoretical infinite loop or crash if two components were to activate each other in their on_update callback
Changed depots in experimental_ue5 branch