Updated game to latest Unity engine release. It came out right near the end of my last update process. Decided to update it to this build since there are many changes that improve performance and stability on various platforms.
-
Updated Unity to 5.6.2f1.
-
Removed debug symbols from platform specific DLL files.
-
Increased the damage of player weapon projectiles.
-
Increased the amount of default ammo the blaster has to prevent players running out.
-
Fix to prevent crashes in the editor due to UI and animation.
-
Fixed issue where profiler would crash when the active frame was out of view.
-
GI: Fixed halos display when more than 64 of them.
-
GI: Fixed baked Area light affecting objects behind meshes where light shouldn't be present.
-
Linux: Fixed uninitialized screen dimensions at startup with some window managers.
-
Linux: Unlock cursor when switching from Locked to Confined mode.
-
Particles: Correctly initialize default curves, when creating new Particle Systems.
-
Particles: Fixed performance regression causing Update Jobs to be dispatched slowly on some platforms.
-
Scene Management : Fixed an issue where objects marked as 'DoNotDestroyOnLoad' and are disabled could be deleted on scene load/unload.
Changed files in this update