Hello Matchmakers!
We've put out a bug fix patch to clean up some of the late game bugs we've come across (Thanks again for the bug reports!) Patch notes for that can be found below.
For future updates, there are a lot of things we'd like to add to the game that aren't present, but to afford that, we're going to need people to find the game, buy it, and give it a positive steam review. We're doing what we can on our end to promote Dungeon Heart as much as we can, but anything you can do on your end is greatly appreciated.
Future content we'd like to add includes:
Steam Achievements
Character Costumes
Auto text, text log and skip text
Unlocking all the remaining researches
Dungeon activity for Razza and a proper one for Jett
VFX for all the spells
More food recipes
More save slots
Platonic versions of dates 3 and 4
Befriending/Fighting the Lich
A lot of this does have some groundwork completed, so hopefully we can get the results we need to make it happen. If there's something on this list you absolutely need, tag us in a socials post or reply to this post letting us know what we should focus on.
If you're interested in helping us promote the game in some way, by streaming, speedrunning, writing about or making videos about Dungeon Heart, reach out to us at ghostmothhq@gmail.com, we'd love to hear what ideas you have.
Happy gaming -Ghost Moth
(Moosifer chilling deep underwater)
Version 2.0.1 Patch notes
Added:
New music and dialogue calls for end of the game invasion
Changes:
Nerfed Commander Daybreak's highest damage attacks
Increased attack effectiveness for ???
Decreased length of ??? Phase 2
SFX, voice and music volume levelling
Character icons now disappear on the map for day 29
Bug fixes:
Final day combat no longer has immediate invincibility or soft lock issues
Fixed bug that conflicted with some research abilities making puzzles soft lock
Calyx's Shadow Bats power works correctly
Block breaking attacks now work as intended (Sorry Philomela)
Curse of Greed attack no longer causes soft locks
Fixed several dialogue boxes persisting over match 3 games and preventing play
If you encounter puzzles that are locking up still, please post a screenshot in the bug report forum post. These are proving to be very situational and it's quite the challenge finding them all.
Changed files in this update