Hands and Doors Update
Hello everyone, Caden at it again - I come bearing some news of a new update and some patch-notes for all of you!This time around the list is shorter, but fear not! I have information and goodies aplenty of what we've been working on at Bookwyrm just at the end of this message. But first!
Changelog
- All doors now boast VFX that shows through walls at the end of an arena, be lost no longer!
- The Thaumaturge's hand-sprites have all been updated to match the introduction cutscene and artwork (they now have bandages on them)
- There have been changes to the level progression in the final stage's south-most pathway. It looks a bit more 'in place' and put together.
- Certain kill floors have been adjusted, as players were getting respawned when they shouldn't have been
- numerous bug-fixes
And now for a sneak peek for what we've been working on at Bookwyrm



There's a few more things to be seen, had, and done - but that should be able to wait for a later time. Keep your ear out, we've got more changes on the way.
See all of you next time!
Changed files in this update