Dear players!
We’re excited to bring you update 0.0.9! This patch is packed with two brand-new battles, a ton of fresh Chubziks variety, major quality-of-life improvements, and dozens of bug fixes. Dive in and check out what’s new:
⚔️ Battles
Reworked and rebalanced every battle on the map
Added a brand new foresters battle, who protect the entrance to the market
Added a new boss-like battle against dozens elite chubziks and 11 barracks that spawn new chubziks!
Market Gate Shield: Interactive shield around the Market entrance button that dissolves after 10 seconds (resets if you remain on the pad).
Added two new equipment items for your car!
1. Chained morgenshtern
2. Hook
🐾 Chubziki Enhancements
New Chubziki Variants: Integrated a fresh model, eye props, and armor pieces. Now there are 7 levels of armor available for any chubzik! They all have different health, speed and weight.
Stand-Up Animation: Chubziki now get up from the ground with a smooth animation instead of teleporting upright.
Melee Combat Overhaul: Revamped MeleeAttackPattern logic and added new weapons (mace, axe, sword) for close-quarters action. Every new weapon has unique characteristics.
Sniper AI Retreat: Sniper Chubziki dash to a random cover point after each shot.
Barrier Equipment Buff: “Barrier” gear now blocks incoming projectiles with a 50% chance.
Dust Explosion VFX: Enjoy a satisfying burst of dust whenever a Chubziki is defeated.
Ragdoll Fixes: Eliminated null-reference crashes in the ragdoll bone container.
Pool Return Stability: Fixed errors when recycling Chubziki instances back into the object pool.
NavMesh Generation Tweak: Chubziki NavMeshes are now only built when they’re grounded, preventing off-field spawns.
Respawn Reset: Chubziki no longer retain last-session positions—they respawn fresh each battle.
Code Refactor: Cleaned up and modularized Chubziki AI code for better maintainability.
Eye Assets Ready: All new Chubziki eye textures and meshes uploaded—awaiting final integration.
🎵 Audio
12+ New Sound Effects!
🎨 UI & VFX
Unified UI Styling: Menus and HUD elements now share a cohesive, minimalist look.
Spark Particles on Equip: Equipping gear nudges your vehicle into place with a shower of sparks.
🏎️ Races & 🎳 Bowling
Ordered Checkpoints: Race checkpoints only activate once you’ve passed the previous one.
Replay Friendly: Races and bowling can be replayed freely—rewards granted only on first completion.
Race Build Fixes: Stability and timing tweaks to ensure smooth race runs.
Bowling Boundary Fix: Crossing the red line no longer crashes or locks up the game.
🛠️ Architecture, Stability, Bug Fixes
Battle Restart Stability: Chubziki no longer freeze when restarting battles multiple times. Although they might freeze sometimes before you stop the car. We are fixing it
Quest Spawn Bug: Fixed quests referencing uninitialized Chubziki instances that caused game hangs.
Duplicate Variable Cleanup: Removed redundant minimalStunTime declarations.
VisibleActorsManager Fix: Squashed errors causing actor-visibility glitches.
And many other perfomance improvements, crash and bug fixes and etc.
Delayed Unloading: Locations now unload 15 seconds after you leave, smoothing transition hitches.
General Optimizations: Performance tweaks and memory-use improvements across all regions.
Thank you for your incredible feedback and support—keep it coming! We can’t wait to see what you think of 0.0.9.
— The Goodwin Games Team
Changed files in this update