NOTE: This version is only available on the EXPERIMENTAL beta. You need to manually switch to it in Steam.
Right Click on Fireworks Mania -> Properties -> Betas -> "Experimental" in dropdown.
To go back to the normal version, change it to "None".
I think the new mortar implementation is now ready, let me know if you find any issues.
Please test loading and saving with blueprints, test that your old blueprints that include mortars still work.
### Changed
- Improved performance of playing sounds on impact as it in some cases had a huge performance downside
- Improved performance of "other objects" shooting out of mortars
### Fixed
- Fixed bug where mortars loaded with shell and other objects would not fire after ignition, if it was loaded from a blueprint
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- Happy testing, enjoy! 🤓🕺
Changed depots in experimental branch