The Wilds are ready to be explored!
We're excited to announce that AutoForge's next Major Update, Forgotten Wilds, is now officially released! It has been a whirlwind of work to get this update out now in such a short amount of time - Special Delivery only came out 7 weeks ago! Despite this, we've managed to pack in a great deal of content into this update. Let's explore what you'll find in it!
Fresh Biomes
Not just one but two new biomes are introduced in Forgotten Wilds, which rounds out the rest of the overworld, making the far-most region tiles now being available for unlock. Like our other biomes, each environment introduces new plants to farm and monsters to raise!
Frostshore: A vast water world that sits under sheer icy cliffs. This cold biome is home those tolerant to the inclement weather such as the Giant Lamaria seaweed and the pale Foxolotl... Any guesses from the name what this creature is like?
Golden Grove: A warm expansive forest. There the fluffy Grand Plume grows and the fearsome Dragorex roams... and also grows, technically... Is it a monster, or a plant..? The answer is: Yes.
World Generation Improvements & Customization
As mentioned in our sneak peek, World Generation has received a major overhaul. You’ll now be able to customize your world during creation, tailoring it to your preferred playstyle. This includes passive mode and infinite resources! We’ve also significantly enhanced the cave generation and made many more improvements to make exploration more enjoyable. That being said, we're still not done with improving world generation and will be coming back to it in the future.
Mainframe Software Update
Each Update we've been making minor enhancements to the Mainframe but this time we're bringing some fantastic new additions. There are eight new upgrades being introduce and some of these are amazing: Tether, Pilot, Overclock, Compress, Pierce, Organize, Brighten, and Scan are now available. We highlighted Tether in the sneak peek which is easily my favorite addition, but there are some other bangers we'd like to sound off on. We hope you are as excited about these as we are
Pilot upgrades Otto's hover upgrade further into a fully controllable flight mode.
Scan makes it possible to see which regions a specified resource is in via the Map.
Organize increases your inventory stack size by 50%.
Early Support Structures
A new technology, Biomass Engineering, has been introduced that unlocks two new structures: Planter Box and Biomass Generator. The Planter Box is a simpler Plant Support which automatically harvests, however only a small number of plants are compatible with it.
Much like the Crank Drill, the Crank Generator was always supposed to be a short-term manual solution to starting your factory. We know it can overstay it's welcome, so we've introduced the Biomass Generator that can burn any type of biofuel to create power. It is very crude though, so don't expect too much from these clunky behemoths!
Save Management
We've heard player feedback and after much consideration we have completely reworked how save files are handled. Now instead of a single save file per world you can have as many saves as you want — easily override an existing one or create a brand new one if you want a backup. Speaking of backups, there are now 3 rolling Autosaves; no longer will you live in fear of losing much time when an unexpected invasion strikes or other chaos occurs.
0.5 Saves Are Safe
While on the topic of saves, there will again be no save wipe with 0.6! Just pick up where you left off! While you won't be able to enjoy the full host of improvements that the new world generation has to offer, we have made extra effort to add some of the new biomes to the outermost parts of the world so you can still get access to the content without restarting.
What's Next For AutoForge?
As with every major update, we will be focusing on resolving outstanding issues for a while before moving onto the next step. By next step I mean the Shared Workload major update... and by that I mean...
MULTIPLAYER!!
We know many of you are very excited for this feature and so are we. You have likely heard that multiplayer is a tremendous amount of work so it may be a while before it lands but we'll keep you updated along the way.
Patch Notes
Major Changes
Introduced Frostshore, the icy biome
Introduced Golden Grove, the summer taiga biome
Implement new monsters: Ice Wisps, Earth Wisps, Frost Crystace, Casclaw, Foxolotl, and Dragorex
Implement new plants: Cloudberry Plant, Giant Lamaria, Golden Larch, Grand Plume, Mandrex, Nook-Nook, Snap Coral, and Verglas
Mainframe software updated with upgrades: Tether, Pilot, Overclock, Compress, Piece, Organize, Brighten, and Scan
Implement Biomass Generator (Early game power generation)
Implement Planter Box (Early game farming)
World generation now has many options
Save file management allowing for multiple saves and whatever else your heart desires
Rolling autosaves to help prevent progress lost
Balance Changes
Sky regions void matter cost increased and material cost reduced
Biomes can now be in any order
Greatly improved the effectiveness of Verify, Forage, and Scavenge
Fire biome now has more appropriate foliage more of the time
Increased Void Matter stack size from 100 to 500
The outmost regions are now emittable
Changed the Mainframe upgrade positions some
Bug Fixes
Resolved seemingly random crash caused by running out of memory while trying to render
Resolved crash and other unexpected behavior when loading, saving a world, exiting to menu, and then attempting to load that save
Resolved a memory leak when loading files
Resolved issue with maps data sometimes being overwritten
Resolved issue with foliage sometimes displaying glitched across the screen
Resolved issue with sky island plants and more were being placed down on the ground
Resolved issue with container inventory not always updating with current list of items
Resolved regression causing items to not be sorted by category anymore
Resolved issue with Cermet not being craftable in Forges
Fixed dream telescope localization
Add official localization for a great deal of text
In addition to these we made numerous patches during 0.5 to get players fixes as quickly as possible
Known Issues (Art)
Biome background art is still placeholder
Some of the new monsters are very passive while awaiting the rest of their animation
Changed files in this update