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Update notes via Steam Community
  • Added animations for Flint kicking and picking up items and upgrades
  • Improved tutorial
  • Changed items

    • Chainsaw

      You can move by using the item without hitting anything
    • Magic Missile

      Now bounces and spread increased
    • Dynamite and Dynamite Bundle

      No longer explodes when hit, and instead passes through bullets

  • Changed upgrades

    • Fireworks

      Now makes 1 more pool of fire after hitting an enemy
    • 1 Ton Weight

      Your bullets are shockwaves, but travel 25% slower -> Your bullets are shockwaves, but travel 15% slower. The shockwave deals the combined damage of each of your bullets

  • Changed enemies

    • Explodo

      Is more active and shoots eggs towards you
    • Eggsplodos

      No longer block movement and don't consider line of sight when exploding
    • Swamp Hag

      Attacks are a bit slower and more spread out
    • Swamp Hag

      40 health -> 50 health
    • T-Rex boss

      60 health -> 80 health
    • Shopkeeper

      Health increases more slowly
    • Shopkeeper

      Can take 2 more hits before becoming angry
    • T-Rex

      Now jumps and creates a small shockwave
    • Thunderbug

      Takes 1 more turn between shots and has a laser sight before shooting
    • Mushroom

      Now shoots 6 shots instead of 8
    • Donkey

      Now waits for 1 turn when changing directions

  • Ammo is no longer depleted on Infinite Ammo mode
  • 0 Charge items now deplete your charge on Infinite Ammo mode
  • Tweaked difficulty levels
  • Upgrades cost a bit more and item levels cost a bit less
  • Combo now goes down slower on Realtime mode
  • Slightly reduced room sizes
  • Removed random doorways
  • Doorways between rooms are now wider (up to 3 tiles)
  • More interesting room layouts are more likely to appear now
  • Added opening credits for your first run
  • Cooldown remainder resets to 0 each floor
  • Adjusted title screen layout
  • Improved shockwave performance
  • Optimised collision detection
  • Removed unused enemies and items
  • Fixed Fireworks interaction with multiple bullets in a line
  • Fixed changing settings for the first time
  • Improved shader compatibility
  • Fixed Infinite Ammo mode displaying the wrong descriptions for item levels
  • Fixed Porcupine animation
  • Fixed discs sometimes not hurting Flint
  • Fixed enemies staying invincible for too long after being hit by a shockwave
  • Fixed cut-off graphics on the title screen
Windows Depot 2372451
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