- Added animations for Flint kicking and picking up items and upgrades
- Improved tutorial
-
Changed items
Chainsaw
You can move by using the item without hitting anything
Magic Missile
Now bounces and spread increased
Dynamite and Dynamite Bundle
No longer explodes when hit, and instead passes through bullets
-
Changed upgrades
Fireworks
Now makes 1 more pool of fire after hitting an enemy
1 Ton Weight
Your bullets are shockwaves, but travel 25% slower -> Your bullets are shockwaves, but travel 15% slower. The shockwave deals the combined damage of each of your bullets
-
Changed enemies
Explodo
Is more active and shoots eggs towards you
Eggsplodos
No longer block movement and don't consider line of sight when exploding
Swamp Hag
Attacks are a bit slower and more spread out
Swamp Hag
40 health -> 50 health
T-Rex boss
60 health -> 80 health
Shopkeeper
Health increases more slowly
Shopkeeper
Can take 2 more hits before becoming angry
T-Rex
Now jumps and creates a small shockwave
Thunderbug
Takes 1 more turn between shots and has a laser sight before shooting
Mushroom
Now shoots 6 shots instead of 8
Donkey
Now waits for 1 turn when changing directions
- Ammo is no longer depleted on Infinite Ammo mode
- 0 Charge items now deplete your charge on Infinite Ammo mode
- Tweaked difficulty levels
- Upgrades cost a bit more and item levels cost a bit less
- Combo now goes down slower on Realtime mode
- Slightly reduced room sizes
- Removed random doorways
- Doorways between rooms are now wider (up to 3 tiles)
- More interesting room layouts are more likely to appear now
- Added opening credits for your first run
- Cooldown remainder resets to 0 each floor
- Adjusted title screen layout
- Improved shockwave performance
- Optimised collision detection
- Removed unused enemies and items
- Fixed Fireworks interaction with multiple bullets in a line
- Fixed changing settings for the first time
- Improved shader compatibility
- Fixed Infinite Ammo mode displaying the wrong descriptions for item levels
- Fixed Porcupine animation
- Fixed discs sometimes not hurting Flint
- Fixed enemies staying invincible for too long after being hit by a shockwave
- Fixed cut-off graphics on the title screen
Enemy Tweaks (Early Access 51.1)
Update notes via Steam Community
Some depots below may not display changed files because our bot does not own the specific depot or game.
Game can be donated with a key, by sending a gift, or using curator system.
Windows
Depot 2372451
- Loading history…
macOS
Depot 2372452
- Loading history…
Linux
Depot 2372453
- Loading history…
Changed files in this update