■ Updated version: v0.6.0
Hello, everyone!
This is the development team of IfSunSets!
⚔️ A brand-new Combat Update has arrived in IfSunSets! ⚔️
In this update, we’ve introduced a new combat system along with various improvements and fixes.
Check out the new content that truly lives up to the name of the Combat update in IfSunSets!
■ Important Notice
Please go to Settings → Input Settings and perform a Key Reset.
Due to the controller update and the overhaul of key bindings caused by the combat overhaul,
if you are not a new player, please make sure to go into the settings and perform a Key Reset before continuing your game.
We are working hard to ensure all key bindings work smoothly as soon as possible.
Thank you for your understanding.
Translation polishing for additional content is currently in progress.
With the addition of various new dialogues, some translations may be incomplete or imperfect.
We will update the polished translations as soon as possible.
Please keep this in mind while enjoying the game.
■ ⚔️Combat Overhaul Update Contents
1.Fairy System Overhaul
Fairy skills have been reworked.
Fairies can now be managed through a new skill menu, allowing for a wide variety of builds.
Depending on how you arrange their skills, fairy projectiles can act as homing arrows,
or deal area damage when their shield breaks.
Customize your fairy skills to match your own playstyle!
2.Phantom Limb
The 'Phantom Limb system' has been added.
Fairies are helpful on their own,
but they can also possess your hand to lend you their power.
This is the Phantom Limb.
Phantom Limb transforms your hand into a shield or a wire,
unlocking unique skills and actions.
Press T to transform, Ctrl to use standard actions,
and Q to activate Phantom Limb-exclusive skills.
Experience a whole new layer of combat with the Phantom Limb!
3. Phantom Limb: Shield
Introducing the Shield Mode of Phantom Limb.
Phantom Limb: Shield is perfect for players who prefer a defensive combat style.
The shield protects you from knockback caused by charge attacks,
and its parry ability offers a brief window to counter with massive damage.
4. Phantom Limb: Wire
Introducing the Wire Mode of Phantom Limb.
Phantom Limb: Wire is ideal for players who enjoy fast-paced, aggressive combat.
Press Ctrl to shoot the wire—if it hits a monster, you can pull it toward you,
or launch yourself toward the target instead.
Surrounded by too many enemies?
Use the wire to isolate and drag a specific one right to you!
5. Stability and Execution
The concepts of Stability and Execution have been added.
All enemies have a stat called Stability.
When you attack them, the white gauge decreases—this is their Stability.
When an enemy’s Stability is fully depleted, they enter an Unstable state.
At this moment, the enemy becomes vulnerable.
This is your chance to strike!
When enemies enter the Unstable state and you have a melee weapon equipped,
you can approach them to attempt an Execution.
A special icon will appear when you get close to an Unstable enemy.
Press the attack button while this icon is displayed to trigger the Execution animation.
Executions deal powerful damage and will become a key strategic element in your combat!
6. Player Attack Overhaul
New attack types are now available for the player.
Tired of just mashing the attack button?
We’ve added more variety to the player’s attack options!
Basic attack with a simple click
Heavy attack with Shift + Click
Jump attack with Jump + Shift + Click
These three attack types offer a more tactical combat experience.
Also, dodge roll animations have been improved to smoothly match your movement direction.
7.Monster Improvements (Behavior, Detection, Assassination)
Monster AI has been improved, and a new detection system has been added.
Gone are the days when monsters had eyes in the back of their heads and instantly countered with a charge attack the moment you got close.
Now, monsters will patrol, rest, and only engage after spotting you and assessing the situation.
With the AI improvements, monsters now truly have “eyes”!
Monsters now have a clear field of vision and will search for anything that enters it.
If the detection eye fully opens, it means the monster has fully spotted you.
Sneak up from behind and become a legendary assassin of Luminora!
■ General Update Contents
1. Armor , Weapon Stand
wo new furniture items have been added: the Armor Stand and the Weapon Stand.
You can now showcase your gear and easily swap between displayed equipment and what you're currently wearing.
In future updates, you’ll often find yourself needing to swap gear depending on the situation—
to stay warm, explore the ocean, or counter specific monsters with the right weapon.
To prepare for that, we’ve added a new structure: the Armor Stand and Weapon Stand!
But these aren’t just for display—
they let you preview the expected stats when wearing the gear,
and instantly swap your current equipment with the displayed set.
Decorate your home with stylish gear stands and get ready for anything!
2.Story Collection
Note items can now be added to your Story Collection.
By popular request, notes can now be added to your Story Collection!
Once you've read a note, it will automatically be registered in the collection.
But don't worry—the note won’t disappear.
That would be inefficient, right?
After it's registered, feel free to dismantle the note and collect useful materials!
■ Other Update Contents
All fuel-consuming structures now have an On/Off toggle function.
New furniture items featuring monster head decorations have been added.
Damage balance for all weapons has been adjusted.
Fairy dialogue has been revised.
(Look forward to the upcoming story updates!)
The dialogue display system for NPC interactions has been updated.
■ Upcoming Added and Changed Content
Polearm attack animations are scheduled to be updated.
Execution, heavy attack, and jump attack animations will be revised for each weapon type.
Mid-boss monsters will receive significant animation changes.
Awkward player animations will be greatly improved.
Overall graphics will be enhanced.
Detailed balancing work will be done on all weapons’ damage, poise, and stamina mechanics.
■ Hotfix Details
🔧 \[Changes & Additions]
A combat guide has been added.
A fairy skill guide is now available.
The world creation and loading layout has been updated.
The Phantom Limb system has been introduced.
Fairy skills have been reworked.
A Fairy Skill Reset Potion has been added (available for purchase from Lora).
A Stability system has been added to all monsters.
A Poise system has been added to all monsters.
Execution system has been added for regular monsters.
Execution animations have been added to all monsters.
All monsters now have side-walk animations.
Monster AI has been improved (further improvements are planned).
New settings related to monster stability have been added to World Settings.
An inventory tab for extra damage gear has been added.
Weapon and armor display stands are now available.
33 monster trophy items (mounted heads) have been added.
A new Field Cook monster has been added. (Drops cooking recipes and the Chef's Pan item.)
Stealth bushes have been added throughout the world. (Placement will be further improved.)
Backstab damage now applies when attacking from behind.
Heavy and jump attacks have been added to all weapons.
Low-resolution textures have been improved.
Environment objects in ruins, jungles, and the waterfall mountains have been improved.
Some invisible walls have been removed.
Environmental changes have been made to prevent getting stuck during the Blackfin boss fight.
The Nameless Captain's room has been expanded.
Aiming for ranged weapons has been improved.
You now instantly loot items upon defeating monsters.
The fire effect of explosive arrows has been adjusted.
The key bindings for “Take All” and “Dive” have been changed.
Traps can no longer be placed in any boss map.
The timing of bare-handed attacks has been aligned with other attack types.
An interaction message now appears when interacting with the Cthugha Core.
You can now move the map using the WASD keys.
Continuous actions during mining are now supported.
Destroyed chests now drop items in bundle form.
Maps with duplicate names have been separated.
Unused resolution settings have been removed.
Sound volume now decreases with distance between players in multiplayer.
A Bone Floor Trap has been added.
The first dialogue with the fairy has been revised.
Descriptions for “Demolish” and “Retrieve” in the construction menu have been clarified.
You can no longer build structures at the starting point of the game.
The Gurumi Shield item has been removed, and a new Gurumi Shield ornament has been added.
The main menu UI for starting the game has been improved.
Weapon skill books now drop from more monsters.
Monsters now return to their original positions correctly after losing aggro.
The repair cost for Bronze Floor Traps and Iron Floor Traps has been reduced by 50%.
🛠️ \[BugFix]
Various translation errors have been corrected.
Fixed an issue where the thermometer was not functioning properly.
Fixed a visual issue causing red rabbits to appear with stains.
Fixed an issue where the inventory couldn’t be closed during resurrection.
Fixed a bug that allowed mounting during NPC dialogue.
Fixed incorrect item tooltips.
Fixed an issue where fairies were used during fishing.
Fixed several issues related to the Research Notes.
Interaction with the Cthugha Core now correctly displays fairy XP gain messages.
Fixed the effects and descriptions of Flower Tea and Mushroom Tea.
Corrected the names of Lora and Zayd in some translations.
Fixed an issue where Red Pirate armor didn't give materials when dismantled.
Fixed incorrect region names for Erwen Defense Base and West Desert Field.
Using milk no longer incorrectly generates an empty bottle.
Fixed ammo boxes respawning endlessly against intended design.
Fixed incorrect item selling prices.
Fixed abnormal rendering or objects appearing through geometry.
Fixed a bug where glowing lamps placed on sandstone tables would float in the air.
Fixed a conflict where the F key triggered both “Take All” and “Tooltip Details”.
Corrected typos in the tutorial.
Fixed a tooltip error for the Shiny Crystal Ornament dropped by Handel.
Fixed an issue where fishing proficiency was not increasing.
Fixed an issue where chicks were laying eggs.
Fixed the language setting for tabs in the input settings.
Fixed an issue where changes in input settings weren’t applied in real time.
Fixed a bug where gem rings were categorized as gloves.
Fixed visual issues when placing carpets on certain structures.
Fixed floating monsters in the East Desert Field.
Fixed an issue where “Drink Contaminated Water” was shown on certain grass tiles.
Fixed livestock getting stuck in cube module structures.
Fixed an issue where hotbar durability was lost even when death penalties were disabled during Night of the Dead.
Fixed duplicate shop items showing right after unlocking Lora’s Research Notes.
Fixed a bug where players could pass through walls using mounts.
Fixed an issue where the gathering guide UI remained when equipping a gathering knife.
Fixed inability to collect or demolish buildings while swimming.
Fixed Threat Skill not applying properly.
Fixed Animal Encyclopedia progress exceeding 100%.
Fixed Buff icons stacking infinitely in the Traits UI.
Fixed incorrect harvest counts for crops.
Fixed an issue where non-interactable furniture showed interaction prompts.
Fixed wells refilling with water after being collected and re-placed.
Fixed swapped crafting icons for Bastard Sword and Sabre.
Fixed a bug where gliding and using Altar Travel temporarily blocked movement.
Fixed an issue where the Nameless Captain’s charge attack caused players to get stuck.
Fixed awkward phrasing in NPC Thor’s dialogue options.
Fixed a bug where Gillweed occasionally had durability.
Fixed an issue where starting area objects would regenerate intermittently.
Fixed delivery box animations not showing when Safe Night was enabled.
Fixed a bug where the Cthugha Core entrance was blocked in the Abandoned Village.
Fixed Night of the Dead kill counts not updating when enemies were killed with explosive arrows.
Fixed a bug where mineral nodes would respawn every time the game was loaded.
Fixed invisible walls blocking access to certain areas in the castle zone.
Fixed a bug where some items were not respawning as intended.
⚖️ \[Balance]
Fixed excessively high critical hit chance values on certain items and skills.
Fixed excessively high critical damage values on certain items and skills.
Fixed excessively high attack speed values on certain items and skills.
Spring Traps have been significantly buffed to make them more effective in combat.
During combat, text prompts will now appear to indicate when the player performs specific actions.
🌐 \[Multiplayer]
The guest player’s facing direction is now updated in real time on the map.
Fixed an issue where the thermometer didn’t respond to heat in multiplayer.
Fixed a bug where crops harvested via the Cthugha Engine on another player’s energy farm would disappear.
Fixed an issue where delivery boxes were sold instantly after returning from the main menu.
Fixed a bug where shop inventory only reflected the host’s progression.
Fixed an issue where items unlocked via Research Notes by a guest did not appear in the shop when switching to host.
Fixed a bug where harvested trees would still appear for guest players.
Fixed an issue where distance-based object and monster rendering behaved abnormally in the guest environment.
We are continuously working on fixing crashes and errors in the game
If you experience any issues after the patch, please tell us in our discord.
Your feedback is always welcome. You can write your feedback on Steam or Discord.
Discord: https://discord.gg/Ifsunsets
Bug report form (link)
Changed files in this update