- Fix: Enabled Endeavor Vulcan turret visual and sound FX.
- Fix: Survival map #7 map boundaries are now expanded to the intended dimensions.
- Fix: Cleaned up Yari unit control code to make unit behavior more consistent.
- Minor adjustments to menu UI visuals
- Adjustments to terrain textures
- New: Praesidium Tactical Ability - Spy Tower - Deploy anywhere on the map to reveal fog of war.
- New: Praesidium Tactical Ability - Turret Boost - Permanently boost the range of a defensive turret.
- New: Praesidium Tactical Ability - Smoke Cover - Deploy smoke on the battlefield to temporarily hide your units and structures.
- New: Praesidium Tactical Ability - Lightning Turret - Deploy a temporary lightning turret that is strong against ground units.
- New: Praesidium Tactical Ability - Over Shield - A remote re-charge of armored unit shields.
- New: Praesidium Tactical Ability - Artillery Strike - Call in an artillery strike from a nearby fire base, raining fiery destruction from above.
- New: Praesidium Tactical Ability - Tank Drop - Airdrop veteran medium tanks anywhere on the battlefield.
- New: Praesidium Tactical Ability - Wreckoner Turret - A large and powerful cryo-powered defensive turret. Must be deployed close to your control center.
- New: Praesidium Tactical Ability - Cryo Blast - Super cool the atmosphere in a small area to disable enemy armor and eliminate enemy infantry caught in the frigid blast.
- New: Praesidium Tactical Ability - Oil Slick - Cover a small area with flammable oil to slow enemy movement.
- New: Praesidium Tactical Ability - Solar Reflector - Use a orbital mirror to re-direct and amplify sun rays. Super heating a small area doing damage to enemies and igniting flammable oil.
- New: Praesidium Tactical Ability - Ice Rain - Super cool the atmosphere to form large chunks of ice that rain down onto the battlefield. Causes heavy damage in a large area.
- New: Yari Tactical Ability - Recon Flyover - Send a recon craft over a target location to reveal fog of war.
- New: Yari Tactical Ability - Crystal Field - Summons a crystal spire to pull more crystal resources to the surface for harvesting.
- New: Yari Tactical Ability - Aerial Decontamination - Aircraft equipped with cleaner tech to remove fire and radiation from the battlefield.
- New: Yari Tactical Ability - Repair Swarm - An experimental swarm that heals armored units.
- New: Yari Tactical Ability - HIVE Cloud - A remotely deployed HIVE cloud that attacks enemies for a short time.
- New: Yari Tactical Ability - Anti-Air Strike - Send a fighter formation to clear the air of enemy aircraft.
- New: Yari Tactical Ability - Ground Strike - Send a skirmisher formation to clear enemy ground units.
- New: Yari Tactical Ability - Command Ship Strike - Send a command ship over a target location to inflict major damage to units and structures.
- New: Yari Tactical Ability - Abduction - Abduct an enemy unit and receive 1000 Intel.
- New: Yari Tactical Ability - Gravity Trap - Deploy a gravity trap with 100k health that will pull enemy units into a it's gravity well until destroyed.
- New: Yari Tactical Ability - Radiation Bomb - Deploy charges to the battlefield that leave a toxic radiation effect for two minutes.
- New: Yari Tactical Ability - Reprogram - Take control of an enemy base constructor.
- Endeavor: Reduced cost and damage of MG soldier.
- Endeavor: Reduced movement speed and fire rate of rocket soldier.
- Endeavor: Removed research requirement and reduced cost for Sniper.
- Endeavor: Increased cost of Crystal Trooper
- Endeavor: Lowered cost of TOW upgrade for scout buggy
- Endeavor: Lowered cost and build time of Stinger AA buggy
- Endeavor: Increase cost and build time of Vulcan Tank
- Endeavor: Increased build time of Goliath
- Endeavor: Goliath upgrades now cost Intel instead of Credits
- Endeavor: Added research requirement and increased build time for Repair Vehicle
- Endeavor: Troop Transport bunkering now occurs when unit is under 20% health instead of 50%
- Endeavor: Slightly increased the health of the scout drone
- Endeavor: Artillery now stops moving to fire weapon
- Endeavor: Increased cost and build time of Virtus Transport
- Endeavor: Air Factory now requires Radar to be built first
- Endeavor: Increased build time of Orbital Cannon
- Praesidium: Scorpius now stops moving to fire weapon
- Praesidium: Increased range of MG Soldier
- Praesidium: Increased range and reduce speed of Plasma Trooper
- Praesidium: Soldier PPD now costs Intel instead of Credits
- Praesidium: Adjusted power output of power plants to compensate for additional tesla bonus
- Praesidium: Radar scan now cost Intel instead of Credits
- Praesidium: Reduced range and increased fire rate of Aeries tank
- Praesidium: Increased detonation damage of Nova tank
- Praesidium: Reduced power requirements of turrets
- Praesidium: Reduced tesla bonus for Supply Station unload rate
- Modified movement and targeting logic for support units to prevent them from driving straight into the enemy when moving with attacking units.
Changed files in this update