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Update notes via Steam Community

Welcome back, Scribes! With 1.1: Beyond now behind us, we look to new waters - beginning with a fresh new spell!

-- Interlude Patch: "Spoilers" ahead... --

This update includes Spoil: a new Spender Spell, Visual Intensity Settings, Raid-Specific Spell Tuning, and several bug fixes, minor adjustments! Keep an eye out for some snazzy new Nook Items, too!

Check out the highlights below and, as always, you can track our journey from the Roadmap in Vellum's main menu. We also discuss our continuing Vellum plans at the end of this post!

New Spender Spell - Spoil

How 'bout them apples?

Brand new to the spellbook, Scribes get to live a fresh, ripe, totally-not-rotten fairytale fantasy with Spoil!

"Offer" your foes a scrumptious bite of a Spoiled Apple and watch as they share their positive reviews with nearby pals! These Apples are tasty, healthy, and only get better with a hefty helping of Pages of Power!

Aim true while flinging bushel after bushel of this sticky, explosive 1-Cost Spender... and find out just how hungry the Torn really are.

Visual Intensity Settings

Details and details and details!

We're introducing Visual Intensity Settings based on your feedback! These new options allow you to further customize your experience for increased performance and legibility both solo and in multiplayer.

In pursuit of these changes, our VFX system has had performance improvements across the board (even without using these new settings!).

Player spells and effects now have a Reduced and Minimal VFX setting.

Enemy abilities and effects now have a Reduced and Minimal VFX setting.

There are a lot of visuals in Vellum - please let us know how your experience with these new settings goes!

Raid-Specific Spell Tuning and Balance

The flexible spellcraft of Scribes is a complex curriculum. Time to teach the Torn Lords a lesson or two.

With the rise of the Torn Lords, we've found (with the help of plenty of feedback!) the disparity between spell damage across the different loadout options in Raids is larger than we'd like!

The lower number of pages available in Raids combined with the Boss/Single-Target heavy encounter profiles, has resulted in some spells falling behind in power/excitement. With Interlude Patch: Spoilers, we're pumping up the damage output of several spells when damaging Raid Bosses only.

Foil, Punctuate, Enkindle, Quip, Blossom, Wordsmith, and Passage will now deal 20 - 66% increased damage to Raid Bosses (details in the patch notes below). Let us know how these feel!

Epilogue

Finding a cozy nook in the Illuminated Library to keep reading!

With The Grey Area, The Forgery, and Yonder now complete along with the Early Access journey - we're going to be adjusting our cadence of content! We're incredibly proud of the speed, quality, and quantity of Vellum's Major Chapters and Interlude Patches thus far... especially when we're operating as such a small team (if you're active in the Discord - you've likely heard from all of us directly by this point!)

Since EA launch, we typically added new content about every two weeks, alternating between Interludes and Major Chapters. Of course, some updates had adjusted timings for major life events and bigger-scope items (especially as the Library Update, Raids, and 1.0 approached).

As a small team, we'll remain incredibly flexible (today's patch includes feedback from this morning - we love this!), but we'll be targeting a few more weeks between updates and more Interludes between Major Chapters. This new pace lets us stay reactive to feedback, continue to chase cool ideas, and gives us more time to plan what comes next!

Thank you for playing Vellum and joining us as the literary journey continues to unfold! Go read a book!

- The Vellum Team

Interlude Patch: "Spoilers" - Full Patch Notes

Features

Spender Spell: Spoil

- Cost: 1 Mana

- Sling a Spoiled Apple that sticks to foes and bursts after a short delay.

- New Spoil Pages of Power are now available!

Visual Intensity Settings

- Player spells and effects now have a Reduced and Minimal VFX setting

- Enemy abilities and effects now have a Reduced and Minimal VFX setting

- VFX performance improved baseline

Tuning, General, Fixes

- New Nook Objects are now available for purchase and loot drops in Tomes/Raids

- Generator: Punctuate now deals +20% damage to Raid Bosses

- Generator: Enkindle now deals +25% damage to Raid Bosses

- Generator: Foil now deals +35% damage to Raid Bosses

- Generator: Quip now deals +50% damage to Raid Bosses

- Spender: Wordsmith now deals +25% damage to Raid Bosses

- Spender: Passage now deals +50% damage to Raid Bosses

- Spender: Blossom now deals +66% damage to Raid Bosses

- Page of Power: New Sponge no longer purges Blot, now has a chance to deal all future damage at once

- Page of Power: Spotless Floor is temporarily unavailable in-game (ongoing rework: now adds +5 Base Damage to all instances of damage)

- Page of Power: Bleedthrough can now appear in Raids

- Page of Power: Pierce the Veil once again behaves correctly with Punctuate

- Page of Power: Tick Tick Boom adjusted status icon

- Page of Power: Undivided Attention no longer has an effect chance (should be more consistent with spells like Manifest)

- Movement: Circulate should no longer become unusable when combined with cooldown reduction effects

- Inscription: Flow Rate now properly lists +1% Speed per Stack

- Torn Page: Oh Rats! will no longer summon rats from inappropriate foes

- Vignette: Thesis, A Ship Rewritten has minor hull adjustments

- Safety save snapshot should no longer happen after a bad loading attempt

- Loadouts will no longer show an extra, locked Inscription row

- Unstuck button should now fix being stuck in the ground

- Camera shake effects will now properly appear in multiplayer

- Adjusted some Page drop filtering

- Fixed navigation in forest biome Boss Arena

- Enkindle effects should correctly clean themselves up

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