As chosen by the Update Poll, and right on schedule, the first part of the Exploration Update is complete. It focuses mostly on addressing the major issues reported by our community, but it does feature much-requested features such as Roads, connecting nearby villages, and Lamps, which can be tied to the waist for hands-free illumination!
CHANGELOG
ROADS! Automatically generated between close villages. Require no world-regeneration!
LAMP! A new Gadget which can be tied to your waist, illuminating the area without taking a hand slot!
New sheathe sound, playing when items are unequipped and sheathing weapons
Fixed Items clipping outside the borders in Materials lists
Enlargened Confirm Forget Spell window
Added Level/Name above Characters setting to the Options menu
Added FPS Cap setting to Options menu
Improved checks for invalid/not-present/incomplete config.json file, and now you won't lose settings when they're updated
Added explanation label to Difficulty settings in the Options menu
Interaction prompt with bodies now includes their status as either Dead or KOd
NPCs now give you directions in Imperial or Metric units as chosen
Disabled the Put All button when in the Container menu for temporary inventories (like when using tools to harvest)
Fixed recipe for smelting Silver Coins into Silver Ingots
Characters labels now only appear when less than 50 meters away
Animals now also eat items dropped near them when low on Health and in your Party
Added a HUD message to when you try to get up from Crouch or Climb and there's not enough space
Fixed the Disarm, Trip and Turnover Effects for Spells and Enchantments
Slightly optimized Fast Travel code, and fixed issues when doing it Mounted
Tripled Unsheathing Attack's damage and doubled its impact
NPCs now gain Disposition if they see you dying, which means they'll be less likely to attack you on sight again
Made NPCs way less jump-addicted
Increased the time before sound is enabled for the rocks dropped when breaking boulders
Added Durability to Equipment comparing texts
Fixed several issues with wrong items spawning with Create and Shoot Effects
Fixed a bug that added duplicated Effects to your list of Known ones
Increased the time between NPCs leaving a house, and made them all walk away from it
Fixed World Generation music not following volume settings
Doubled the amount of experience needed for levelling up overall
Nerfed the amount of Disposition gained when feeding animals
Limited the distance Kill quests could set their targets to 1 km
Fixed The Devil Spire's Fall achievement on Steam
Set the FPS cap from 15 to 480, default 60. Disabled uncapped framerate because of GPU drivers being BAD
Better organization of overworld nodes, specially chunks and decals (footprints)
Separated the Tools into their own Directory, and added failsafes for future re-structuring
Traded X Coins Worth text no longer appears in Bartering if you don't have the Know Exact Prices Bartering Perk
New, less harsh, sound for breaking throwing knifes and hatchets
RAM Counter now also shows the percentage
Added Manual Save button to Pause menu
Fixed Steel crafting recipes using Iron instead
Fixed Armor Skills training disregarding the damage received
Fixed Party Member reaction to being hit by you outside combat
Fixed NPCs taking longer than usual to change actions on time passing
Nerfed Dress to Impress Speech Skill Perk by half
Fixed Invert X&Y Controls Options not being activated on restarting the game
Nerfed Omnivore to not recover absuird amounts of HP, MP and SP
Fixed Invert X&Y Controls Options not working on Gamepad Analog Sticks
Fixed Crafting Tables not being saved inside dungeons
Revised Material items' prices, mostly reducing them for light ones and adjusting for heavier ones
Fixed Created Spells with the Fillup Effect
Fixed using Scrolls with the Transform Effect
Fixed Compare window in Inventory blowing up with Interface Scaling
Added Exclusive Fullscreen and Borderless Fullscreen to Graphics Options' Window Mode
Reorganized the Graphics Tab of the Options menu
Changing Window Mode and Main Display now resets the window size and position
Fixed being able to distribute stat points while Transformed
Fixed several visual issues with enchanted armor and clothes when equipping and loading them
Buffed Night Vision to be more perceptible and useful
Fixed Night Vision when in the Overworld
Fixed several issues with AoE Spells
Fixed several issues with Buff/Debuff and Transform/Hex Effects
Fixed several issues with stacking Effects from equipment and spells
Significantly optimized Devil Spire re-generation
Other minor fixes and adjustments
Some of the content introduced in updates won't show up in your game world, or at least won't be readily available, if it was generated before the update. They should not corrupt world files, but if they do, please report it!
Thank you for your bug suggestions and reports! Please let me know what you think of this update and if you ran into any issues.
Changed files in this update