Hey Guys,
This weeks hotfixes and changes are live now! With ragdoll fixes, gameplay improvements, additional crash debugging and more!
Here's a quick summary of the update:
Ragdoll
Fixed ragdoll replication in multiplayer sessions. This fixes the bug where other players were falling rather than ragdolling.
Fixed Ragdoll getup in mid air.
Fixed ultra fast ragdoll getups.
Improved physics during getups. Now the character will not make those sudden and poppy rotations when transitioning back from ragdoll physics.
Crashes
Fixed some new crashes introduced in latest update.
Added some additional internal crash debugging metrics so we can get to the root of some of these GPU crashes we're seeing. Some of the most common crashes we're seeing are potentially engine bugs that should hopefully be fixed soon but we should be able to better identify the causes now.
Gameplay
Fixed issues with drop ledge detection that was stopping players being able to vault off or climb down ledges.
Fixed 360 jump not triggering properly and or stalling the power bar.
Improved Tic Tacs. Tic Tacs are now no longer bound by animation coverage so regardless of entry angle the character can perform a tic tac. Additionally the default launch angle of the tac is now that of the rebounded angle of entry (Like throwing a ball off a wall) so if just pointing move input towards wall then you will no longer just launch straight into the wall. You can still control your angle of exit by pointing your move input in the desired direction once the tic tac has started. This now also has a much larger threshold of +/- 90 degrees (previously +/- 30 degrees) so you can better control your exit angle.
You can now 180 from a ledge in any direction away from the wall. This means you can 180 laterally. Although a little jank looking, this will allow for more gameplay options later down the line and animation quality will be improved as we refactor the climbing system.
Environment
Host of Material and Environment optimisations.
Character Physics
Stabilised some of the character physics, especially when jumping onto objects (feet don't get caught etc).
Fixed replication of cloth sim state. Now cloth sim of other players will reset correctly as and when triggered.
Smoothed the cloth sim reset after bailing. Added a soft transition from simulated to non simulated and back to avoid the jarring reset. Cloth sim will be improved and optimised as we work on the character customisation and hopefully this won't be necessary at all, but it is a less jarring solution for now.
Missions and Challenges
Escape mission now correctly resets on a bail.
Fixed issues joining a new multiplayer challenge whilst in the start info of another.
Fixed bug where other challenge zones were displaying interact hint whilst in a challenge.
Added checkpoint visual marker when passing through gates in speed challenge.
UI / UX
Hide HUD now also hides names in multiplayer.
Some prompt UI tweaks.
As always let us know your feedback and make sure to check out the recent dev update video on the STORROR Parkour Pro YouTube, where we chat about the recent update, and what's next for the game!
Team SPP
Changed files in this update