Before I get to the notes - thank you to those who have purchased and played the game. It really means a lot!
The launch gave the game a heap of visibility and a bump in wishlists & purchases - but did you know that only a small fraction of those numbers go on to leave a review?
If you've bought the game and played enough to form an opinion, please [color=#FFD700]leave a review[/color] on the store page! It really helps, especially for smaller games like mine!
🛠️Version 1.0.1
I'm happy to say that the Early Access period really helped iron out the major bugs during the game's development.
Regardless - today I have a small update that adds some [color=#FFD700]video display options[/color] and addresses some [color=#FFD700]minor issues[/color] that came up from the release. Thanks to the various players who reported these issues!

Updates
- The settings menu has been visually reorganised and split into categories to accommodate new options (for this update, and more that may be introduced in the future).
- Players can now adjust [color=#FFD700]screen resolution[/color] and [color=#FFD700]fullscreen/window[/color] options within the settings menu.
- Note: The game has a responsive UI with an emphasis on text legibility, personally I have found this working best on Windowed or Windowed Fullscreen modes, but the option to change it is now there for your preference.
- Changed Noneye Desert footprint sound to be more appropriate for sand.
Bugfixes
- Fixed an issue where the house variants in the city building options were not using up the resources in Lucas' storage box. (sorry, no more free houses!)
- Fixed an issue where character creation scroll bars were not responding to the right thumbstick when using a controller.
- Fixed an issue where footsteps could not be heard around the Worm's Tail beach and water areas.
- Fixed a rare instance where font legibility would be sub-optimal in high DPI cases.
- Fixed a rare instance where it would not be possible to return from procedurally generated areas due to the return sign post being obstructed by an object.
- Fixed an issue where the watering can region highlights would not disappear after cancelling a pending watering action.
Demo
- All relevant updates have also been applied to the demo too. 🐝
Click here for previous news and patches.
Thank you so much for playing!
-DjMonkey
Changed files in this update