+10 gear can be obtained by anyone using only common resources.
From +11 onward, special resources are required, and the enhancement gain increases significantly compared to before.
(I haven’t decided on the resource name yet 😳)
There’s also a change in the Dungeon Selection UI.
Previously, you could only choose levels from −10 to +10 relative to your highest cleared level.
Even if you're much stronger, you couldn’t increase in increments larger than 10 or choose lower levels again.
Since this felt restrictive as you leveled up, I’ve expanded the selectable range per 100 levels.
I’m currently working on upgrades for porter count and movement speed,
and it looks like I’ll also add a feature to move support adventurers out of dungeons so they can try again.
If you have any great ideas to improve the settlement, please let me know anytime.
Thank you all 🥰
Changed files in this update