- Added visual effect when player HP drops below a certain threshold
- Added visual effect when deck count is low
- Added effect during mission setup if a special condition is present
- Improved clarity when discarding upgrade cards
- Slightly adjusted positions for enemy-related UI elements
Bug Fixes:
- Fixed a logic issue caused by triggering an enemy attack during the player's turn
- Fixed an issue where mission setup animation images might not display properly
- Fixed a bug where tooltips didn’t show when hovering over cards with the mouse
- Fixed a rare case where clicking a target that was already removed caused issues
- Fixed an error when a counterattack with a passive skill kills an enemy
- Fixed an issue where discarding a conditional encounter card could replace it with the wrong one
- Fixed a bug where the final mission used incorrect encounter cards
- Adjusted difficulty for Hunt Missions
- Game now autosaves after completing any run
Changed files in this update