Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
Update notes via Steam Community

Hi everyone!

Version 0.3.3 of Tower Factory is now live!
This update focuses on quality-of-life improvements for building, along with a few other nice tweaks and fixes that should make your runs feel smoother and more intuitive.

Most notably, you can now hold SHIFT to align buildings along a straight line, and I’ve added a new panel to make changing Tower target priorities much easier. There’s also a new cursor icon when selling, better input responsiveness, and some polish in various corners of the game (full changelog below).

As for what’s next: for the coming weeks (or months), there won’t be more small updates because I’m going to fully focus on the next major update: version 0.4!

Version 0.4 will include two new levels set in a brand-new biome, each with a unique boss battle that unlocks a new gameplay mechanic. I’m really excited about what’s coming, and while I can’t give you a specific release date yet, my goal is to have it ready by late August or September.

In the meantime, I’ll keep reading all your feedback and suggestions both here in the Steam forums and over on the official Discord server (feel free to join us!).

Thanks again for playing, and I hope you enjoy the new changes!

Gius Caminiti

CHANGELOG – Version 0.3.3

· Holding SHIFT while building now aligns new buildings along the same axis. The alignment is determined based on the direction of your mouse movement when placing the first two buildings.
· Improved input detection when purchasing new buildings and moving the mouse quickly.
· Added a new panel in the tower menus to make selecting their Target Priorities easier. To access it, click on the tower's current Target Priority icon.
· If you complete a level or defeat a boss in expert mode, the completed level/boss icon in the level selection menu will change color. If you had already done it before, you'll need to do it again for the icon to update (sorry!).
· When you find a Light Crystal that was being targeted by a Crystal Compass, the Crystal Compass now keeps its lights on to show that it has already been used without needing to click on it.
· Fixed a bug where resetting upgrades would also remove boss rewards and starting tower upgrades until the game was restarted.
· Fixed a bug that caused erratic behavior in the Unyielding Power Crystal tower.
· The Workshop and the Hammers tower, along with its two upgraded versions, no longer trigger the Screen Shake effect.
· Added a new cursor icon when holding the sell key (default: F).

  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link