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Update notes via Steam Community

Game content update:

  1. Adds a road texture.

  2. Fine-tune the texture of the title interface.

  3. Changed the map event textures of the Mystic Core to distinguish them from equipment.

  4. Add a piece of cabinet texture.

  5. Modify the collision in the protagonist's home.

  6. Modify the dimensions and layout of the protagonist's home.

  7. Fixed an issue where the movement speed of the gamepad input was inconsistent across frame rates.

  8. The Paint module enables the Air Wall Collision Texture.

  9. Modify the texture of the wall in the protagonist's house.

  10. Lowers the height of the cabinet texture.

  11. Increase the texture of the bookshelf.

  12. Modify the seams of the cabinet texture to behave consistently.

Game engine update:

  1. The Draw module adds structs for testing instanced drawing.

  2. The drawing module adds the test code for instantiated mapping.

  3. The interface for drawing layer classes to reload textures is set to public.

  4. Two new shader programs have been added to test instanced drawing.

  5. The engine base class removes unused draw state enumerations.

  6. The drawing module fixed an issue where the instancing mapping section used the wrong shader program.

  7. Temporarily block the map instancing draw test feature.

  8. The first instanced shader adds texture number input.

  9. The Draw Layer module adds an interface to get shader programs.

  10. The Paint Layer module is a separate Paint Layer texture management class from the Paint Layer class.

  11. The interface for the Draw module to update the transformation matrix is set to constant.

  12. The Paint Layer module adds two built-in interfaces for texture management with excessive word counts.

  13. The Paint Layer module Texture Manager is set to private.

  14. The Maps module has a separate interface for updating transparency from the Reload Map Data interface.

  15. The map module has an interface for updating the detection number independently from the reload map data interface.

  16. The map module reloads the map data interface and removes a parameter.

  17. The console module adds a cross-platform keyboard input function.

  18. The list of console modules displays the interface removal color parameter.

  19. In the console module, the font and window background color setting interfaces are added.

  20. The console module list add feature now returns a pointer to the added item.

  21. Fixed a typo in the font module.

  22. Font module: Font struct adds movement constructor and prohibits copying.

  23. The drawing module removes the extra binding part of the instantiation configuration process.

  24. Draw module fixed a bug where the road texture was not initialized.

  25. The draw module removes the instanced texture code used for testing.

  26. The start screen of the Paint module uses an instanced texture to finish painting.

  27. Remove two unused shader programs.

  28. The map unit of the base module of the engine has a pre-added depth setting.

  29. Remove the second instantiated shader program.

  30. The Map module merges the repetition logic in the coordinate adjustment interface.

  31. The map module optimizes the code of the map event detection interface.

  32. The player shader removes unused macros.

  33. The draw module removes unnecessary forward declarations.

  34. The incremental time inside the plot module is implemented using the incremental time module instead.

  35. The enclosure resets the interface for the item structure to be public.

  36. The map data module adds an error output when setting the map area.

  37. Removed the map vertex shader number four.

  38. The map vertex shader 1 incorporates the functionality of the map vertex shader 4.

  39. The incremental time module adds an interface to update the incremental time count for each frame

  40. The interface that originally updated the incremental time per frame is now only used to get the values in the cache.

  41. The Draw Layer module scene class updates the draw depth once as the scene is drawn.

  42. The constructor of the game scene class of the Draw Layer module has been added without parameters.

  43. The No. 1 map vertex shader adds a uniform variable that controls the transparency switch.

  44. The Coordinates module fixed several overload calculation errors using constant functions.

  45. The API for updating incremental time counts is added to the engine management module.

  46. The Draw Layer module adds vertex array object members and adds a fetch interface.

  47. The Draw Layer module increases the number of vertices to get the interface.

  48. Multiple member functions are set to constants.

  49. The Draw Layer module combines two interfaces for drawing draw layers.

  50. The Draw Layer module adds a new instanced draw layer class for testing.

  51. Draw the module, the texture path with the definition of the name and the accompanying functions are moved to the texture management module.

  52. The interfaces in the original namespace of the texture management module are merged into the texture management class.

  53. The array definition in the namespace of the texture management module has been changed from static to global.

  54. The map data module removes unnecessary data length recording variables and related setting interfaces.

  55. The enclosure internal anonymous struct increases the length of data that can be set by the label.

  56. The enclosure has an improved positioning interface for the sequence number data structure to support the extended number of digits.

  57. The enclosure interfaces to which the sequence number data structure is added support the extended number of sequence digits.

  58. The enclosure internal anonymous struct removes the record variable that combines the sequence number.

  59. Some performance improvements to enclosure exception handling.

  60. The interface for obtaining mouse input in the input module adds local variables to avoid repeated callbacks.

  61. The input module removes the interface for resetting the moving range data.

  62. The map module clears all interfaces that display data in data containers, and fixes a deduplication issue.

Windows Depot 1929531
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