Thank you for waiting 💦
I think development slowed down a bit because I was working part‑time to fund it💦
With the Equipment Inventory added, dungeon rewards no longer equip immediately but instead go to the inventory.
Clicking the "slot" where equipment was shown opens the "Weapon and Armor Inventory".
(Old equipment is also registered in the inventory, but since item data changed, I’d appreciate it if you acquire and equip new gear.)
(Old gear may not be enhancable.)
The Equipment Inventory provides separate 42‑slot inventories for weapons and armor.
(I considered a scroll UI but it wasn’t feasible for now 😢)
The Equipment Inventory provides Enhance, Move, Favorite, and Discard functions,
and for Discard, to prevent mistakes, you must toggle first and only when pressing the Discard button will the item be removed.
If you use the Favorite button to mark gear as favorite, the Discard toggle will not work—
so if there is gear that absolutely should not be deleted, please favorite it.
If you accidentally discard an item, you can recover it by force‑closing the game quickly.
(To avoid that kind of situation, deletions are not saved immediately.)
(But I’m still thinking what to do if you realize later...)
Enhancing gear slightly increases its main stat and health.
Even same‑level gear drops with slightly different stats, but I made a calculation formula so you can aim for maximum main stat and health.
The higher the enhancement level, the more stats you gain.
In case of enhancement failure, I wanted to minimize the stress, so although resources are consumed,
you can retry anytime.
(I wanted everyone who wants one to be able to have +10 weapon or armor.)
(If you need more dopamine, I’m thinking about lowering enhancement on failure, but that’s for later.)
With the Equipment Inventory added, tutorial text also slightly changed.
In auto‑repeat exploration runs, I wondered if exploration should stop when inventory is full,
but since auto‑repeat was prioritized, I made it so that when inventory is full, gear acquisition stops.
(I’ll think more later to ensure it’s not inconvenient💦)
The auto‑repeat gear acquisition settings have all been changed so they work just like before.
The next update will probably add more porters and movement speed upgrades.
I’ll work to make the game even better.
I want to say thank you to everyone who purchased 🥹
Changed files in this update