⭐ Major Updates
Android export support has been implemented.
→ Note: You will need to create your own touch-based UI for smartphone use.
→ We plan to provide dedicated mobile samples and tutorials in the future.For detail: https://guild.rpgmakerofficial.com/t/topic/573
Invincibility behavior has been updated:
While invincible, hit collision is disabled, and hit-based transition conditions will no longer be triggered.
A future update will allow toggling hit collision during invincibility via a property.
The API singleton name has been changed from GameManager to AGMakerManager.
→ This change avoids name conflicts with other plugins or extensions.
→ If you're currently using the API, you will need to update your scripts accordingly.
Improvements
When using the Editable Children option for instantiated GameObjects, you can now individually change their variables and switches.
A new “Savable” option has been added to GameObject nodes.
→ If disabled, the object will be excluded from save actions.Added new signals on_saved and on_loaded for detecting save/load events.
The AND/OR toggle in condition settings has been changed to a button-style UI.
An error message is now shown if a portal destination is not a child of ObjectRoot.
The API method get_value now displays an error message when referencing nonexistent variables or switches.
Bug Fixes
Fixed a bug where waterfall logic may not behave correctly after scene transitions.
Fixed an issue where scene initialization still ran even when only project variables/switches were loaded.
Fixed a bug where deceleration did not apply properly when reversing direction during acceleration.
Fixed an issue where the target of a portal transition action was reset upon project restart.
Fixed file integrity issues that occurred in certain states within .godot files.
Fixed a bug where the condition “Another object is facing a certain direction” could not be copied and pasted correctly.
Fixed a bug where group name changes were not reflected in tile effect object groups.
Fixed incorrect button settings in the tutorial project’s Idle → Jump transition.
Corrected several translations.
Changed files in this update