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Update notes via Steam Community

⭐ Major Updates

  • Android export support has been implemented.
    → Note: You will need to create your own touch-based UI for smartphone use.
    → We plan to provide dedicated mobile samples and tutorials in the future.

    For detail: https://guild.rpgmakerofficial.com/t/topic/573

  • Invincibility behavior has been updated:

    • While invincible, hit collision is disabled, and hit-based transition conditions will no longer be triggered.

    • A future update will allow toggling hit collision during invincibility via a property.

  • The API singleton name has been changed from GameManager to AGMakerManager.
    → This change avoids name conflicts with other plugins or extensions.
    → If you're currently using the API, you will need to update your scripts accordingly.


Improvements

  • When using the Editable Children option for instantiated GameObjects, you can now individually change their variables and switches.

  • A new “Savable” option has been added to GameObject nodes.
    → If disabled, the object will be excluded from save actions.

  • Added new signals on_saved and on_loaded for detecting save/load events.

  • The AND/OR toggle in condition settings has been changed to a button-style UI.

  • An error message is now shown if a portal destination is not a child of ObjectRoot.

  • The API method get_value now displays an error message when referencing nonexistent variables or switches.


Bug Fixes

  • Fixed a bug where waterfall logic may not behave correctly after scene transitions.

  • Fixed an issue where scene initialization still ran even when only project variables/switches were loaded.

  • Fixed a bug where deceleration did not apply properly when reversing direction during acceleration.

  • Fixed an issue where the target of a portal transition action was reset upon project restart.

  • Fixed file integrity issues that occurred in certain states within .godot files.

  • Fixed a bug where the condition “Another object is facing a certain direction” could not be copied and pasted correctly.

  • Fixed a bug where group name changes were not reflected in tile effect object groups.

  • Fixed incorrect button settings in the tutorial project’s Idle → Jump transition.

  • Corrected several translations.

  • Loading history…
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