Fix the hidden regression bug since the 2024/10 update, that the HARD difficulty enemies used wrong stat switching with NORMAL mode. It should now work correctly. So by this update enemies in HARD mode should have their aggressive behavior restored (as it should originally be). For example, when the dragon boss landed, there should be extra shockwave in HARD mode, which was previously disappeared since 2024/10 update.
Raise initial item weight carry capacity for players, around +40%. Since there is a long time complain about item weight limitation, this topic has been reconsidered.
Bug fixes (1.2.2078)
Update notes via Steam Community
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Depot 1228321
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