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Update notes via Steam Community
- fixed depth on trapped goblin
- added a reset button to puzzle #2
- adjusted and polished up the physics of the second puzzle where you push boxes.
- Patched a softlock where the player could walk into a box mid-spawn and become stuck in it
- Attempted fixes on some weird inventory behavior that a few bug testers reported which was/is(?) causing a crash. If these bugs arent fixed, I put in some custom messaging to give anyone who finds it more info to share with me about the crash because I can't duplicate it.
- Fixed dialogue and scripting for when you kill an enemy with or without Bertie Bunny near you
- Changed code for detecting player in Grandma Berry's room
- Removed items that shouldnt be there in the very first room
- Added functionality to make Bertie Bunny not repeat his first combat dialog
- added in code to prevent soft locking under the spawned box in the post-mudslide puzzle
- Fixed bertie bunny appearing in places where he shouldnt

Remaining Known Issues (Not ALL known issues, just ones I've written down for now):

- HIGH PRIORITY: if the player tries to run and a fight happened using a physics room and the random game that starts after failing to run is not in the physics room, the game does not set it to the no physics room, breaking some functionality.
- The color button in combat just suddenly appears the moment you reached full peace with an enemy. it shouldn't be so sudden!
- When you kill an enemy in a multi enemy battle, the depleted enemy HP bar outline does not remove itself
- When 2 or 3 enemies are in a fight and one dies, the remaining enemies do not move to the correct spots
- The negative/murder battle outcome loops its dialogue or adds an unnecessary one for a split second while transitioning to the overworld (it also starts playing the wrong music briefly)
- initially displayed max dmg number is not changed if its actually higher due to [redacted]
- A and B/Z and X switch places if you plug in a keyboard after starting the game for some reason. Need to investigate
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