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Update notes via Steam Community

[0.7.10a8] - PLAYTEST

Added

- new "Crystals interlude" levels;

Changed

- 2x Texture quality experiment;
- status effects visuals rework started;

Fixed

- yesterday's bugs;

[0.7.10a7] - PLAYTEST

Added
- new "Credits interlude" levels, new fancy segments;
- new Signal Beacon interlude level on Stage 11 (refresh Beacons to gain permanent Link);
- old Watchtower reworked into a core (Sonya, temp art, Upload, add Trace/Firewall based on distance to it);

Changed

- Level Selection mechanism reworked, something might be broken;
- shop items prices reduced to 25 (stell needs a system to inflate prices over time on some items);

Fixed

- Dylan fixed (was a copy of Thomas);

[0.7.10a6] - PLAYTEST

Changed

- some sound parameters only Pavel understands what they are;
- Network password/Network Password+ changed to: "Singleton Add 2 Link"/"Singleton Add 3 Link"
###Fixed
- assorted fixes, thanks Zhibo;

[0.7.10a5] - PLAYTEST

Added

- new Core Tracy (Adds X Trace when data is Uploaded, double Trace damage to Link);
- sketches for Thomas, Dylan and Farid;
- initialize grid character;
- visual proc on Cokies when they get transformed;
- X Crystals and X Credits map icons;

Changed

- Ayrton no longer restores check points upon death;

Fixed

- Moving into a hidden node (with Compass) will now reveal the node for a brief moment;[/code]
Windows Depot 3193741
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