This update adds the following...
Mission Code / Random Seed value should now produce the same mission across any machine. I still think there are some minor variations happening but nothing that will really effect the mission playing out.
Wingmen will now use their turreted canon when within 1500m of a target
Wingmen should now work a lot better when switched to "Fire At Will", "CAS" & "SEAD" modes.
Infantry should no longer get stuck in a walking animation if they engage in combat as they exit a vehicle. They should now crouch.
Infantry animation system optimised so that infantry only animate when visible on screen
Burning smoke columns now only last for 3 minutes before ending. Over the course of a mission where you might destroy a lot of vehicles I think these particle effects were building up. Destroyed vehicles will still have a burning effect so you'll still know which ones are dead.
Eventually I'll add in some low-poly wreckage models and then I can remove the entire vehicle and all particle effects.Optimised a couple of the bullet impact particle effects.
Kiowa cockpit positions have been adjusted.
Changed depots in sectorsystem branch