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Update notes via Steam Community

This update adds the following...

  1. Mission Code / Random Seed value should now produce the same mission across any machine. I still think there are some minor variations happening but nothing that will really effect the mission playing out.

  2. Wingmen will now use their turreted canon when within 1500m of a target

  3. Wingmen should now work a lot better when switched to "Fire At Will", "CAS" & "SEAD" modes.

  4. Infantry should no longer get stuck in a walking animation if they engage in combat as they exit a vehicle. They should now crouch.

  5. Infantry animation system optimised so that infantry only animate when visible on screen

  6. Burning smoke columns now only last for 3 minutes before ending. Over the course of a mission where you might destroy a lot of vehicles I think these particle effects were building up. Destroyed vehicles will still have a burning effect so you'll still know which ones are dead.

    Eventually I'll add in some low-poly wreckage models and then I can remove the entire vehicle and all particle effects.

  7. Optimised a couple of the bullet impact particle effects.

  8. Kiowa cockpit positions have been adjusted.

Changed depots in sectorsystem branch

View more data in app history for build 19178842
Windows 64-bit Depot 2012141
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