Greetings from Team Tapas!
We would like to express our sincere thanks to everyone who has been waiting for and supporting this update.
In version 0.7.0, we are introducing Side Mission Chapters and a Card System. We have designed Side Mission Chapters to help players better understand unique combat systems in Garden of Witches, such as Blood Clots and the Butterfly Walk gauge. During Side Missions, players will have to achieve simple objectives while trying out various builds. After completing a Side Mission, players will be rewarded with cards that enhance Sil’s stats or strengthen effects of certain attacks.
0.7.0 Patch Notes
Side Mission Chapters Added
We have added Side Mission Chapters, where you can complete simple objectives and earn rewards. You can access the Side Mission Chapters by clearing certain chapters or meeting specific conditions and then interacting with the book in the House of Threads (Sil’s House) to open the Chapter Selection UI.
Card System Added
We have added a Card System, which enhances Sil’s base stats or strengthens certain attacks like her spells and scissors. Cards can be obtained through the Side Mission Chapters, and you can view your collected cards via the Card Tab by opening the Upgrade UI (upgrade table) in the House of Threads.
Below are some of the newly added cards.
Sea of Blood
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Wheel of Fortune
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Hunter
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Skill Adjustments
Dash
The ability to avoid most damage while dashing is now a default feature.
Before: Quickly move 4m in the desired direction.
After: Quickly dashes 4m in the desired direction, momentarily blocking most damage.
Giant Scissors
The incentive for using Giant Scissors over other scissors seemed a bit underwhelming, so it has been buffed.
Sharpness efficiency: 1.5x → 2x
Broken Scissors
The payoff for using Broken Scissors effectively compared to its difficulty of use was unsatisfying, so it has been buffed.
Damage: 80% → 120%
Difficulty System and UI Changes
Very Hard Mode Added & Difficulty UI Design Updated
We have added a Very Hard Mode. In this difficulty, enemies have increased health and damage, and the ability to avoid most damage while dashing is removed.
(※: Very Hard Mode is different from the previously mentioned Nightmare Mode in the 0.6.0 patch notes. We will monitor player feedback and add in Nightmare Mode if needed.)
Furthermore, we have redesigned the Difficulty Selection UI to display changes to enemy health and damage relative to Normal Mode. The descriptions have also been updated to reflect the dash changes (the ability to avoid most damage while dashing).
Before
Story Mode
Dash cooldown decreased by 1 second
Momentarily immune to all damage while dashing
Damage taken is decreased by 25%
HP of all enemies is decreased by 50%
Normal Mode
Momentarily immune to all damage while dashing
Damage taken is decreased by 25%
HP of all enemies is decreased by 25%
Hard Mode
Momentarily immune to all damage while dashing
After
Story Mode
Dash cooldown decreased by 1 second
Damage taken is decreased by 33%
HP of all enemies is decreased by 33%
Normal Mode
No changes.
Hard Mode
Damage taken is increased by 33%
HP of all enemies is increased by 33%
Very Hard Mode
Damage taken is increased by 33%
HP of all enemies is increased by 33%
Dash no longer blocks most damage.
Chapter Selection UI
The Chapter Selection UI now displays a brief description of each chapter along with recommended base attack power and clear rewards.
Upgrade UI
A Card Tab has been added to the Upgrade UI where you can view all obtainable cards.
Closing Remarks
As always, we sincerely thank all of you who continue to show us your love and patience. We will do our utmost to deliver a more polished and completed game in return.
Thank you!
Changed files in this update