Greetings, Mages! 👋
Fablecraft v0.25 introduces our most ambitious adventure yet – but that’s not all. This update also includes brand new Fog of War tech, battlemap state saving, granting advantage & disadvantage on rolls, and so much more!
🧙♂️ Heist Society is here!
Do you have flexible morals, roguish skills, and devilish charm? Then do we have a job for you! Pull off the perfect robbery in Heist Society. This isn’t your typical point A to B adventure – once Mages are inside Cloudhaven Keep, they can go where you want, exploring over 30+ rooms across 3 XXL battlemaps!
In addition to the 3 huge battlemaps, Heist Society includes: 1 additional standard battlemap, 7 animated environments, 2 NPCs, 3 monsters, 2 music tracks, 24 inventory items, and our trusty GM Guide. It’s time for crime!
🌫️ NEW: Fog of War & Battlemap prep!
Available now for any map in the game (including homebrew!). Edits made to maps, including the addition of monster or NPC tokens, will also save across scenes and sessions.
✨ Even more magical features
🎲 Roll with advantage: GMs can now grant advantage or disadvantage on roll requests!
🚪 A door overlay (for GM eyes only) shows which Heist Society doors are locked.
🤫 Secret passageways in Heist Society can be opened and closed from the GM Guide!
⚔️ Do more on the Battlemap: Trade and equip inventory items, cast non-combat spells, and equip combat abilities – provided you’re not in active combat.
🔙 Return to the previous scene via the menu in the bottom right-hand corner. It’s super handy for switching quickly between scenes or returning to an environment after displaying a full-screen inventory item.
Change Log
✨ New Features
Heist Society is out now! Rob the richest man in Mythas and explore 30+ unique rooms over 3 XXL battlemaps, plus enjoy 1 additional standard battlemap, 7 animated environments, 2 NPCs, 3 monsters, 2 music tracks, 24 inventory items, and our trusty GM Guide.
Fog of War tech has been added to the game! Heist Society features pre-set fog that can be cleared from the GM Guide, and fog can be painted onto any map in the game (including homebrew) from the crossed swords menu in the bottom right-hand corner.
Maps will now save their states, so GMs can add monsters and/or fog ahead of a Session! Maps in the GM Guide act separately from maps in the side tray, so be sure to open a pre-staged map from the correct place.
GMs will navigate Sessions 2-4 of Heist Society using a brand new mini map in the GM Guide! Used in place of the contents, GMs click on different parts of the map to auto-jump to the right GMG content.
Heist Society battlemaps feature hidden doors that the GM can open and close from the GMG!
Heist Society GMs will see a special overlay on the map that marks each door, and indicates whether it’s locked.
The home screen has been updated with the striking Scarlett Peaks. Meet her in Heist Society, where she’s voiced by the one and only Anna Prosser!
GMs and players can now do more on the battlemap – provided you’re not in active combat! Trade and equip inventory items, cast non-combat spells, and equip combat abilities. GMs will still need to level players up from the story scene, though.
GMs can now grant advantage or disadvantage on roll requests!
GMs can instantly reload the previous scene via the menu in the bottom right-hand corner. It’s super handy for switching quickly between scenes or returning to an environment after displaying a full-screen inventory item.
iPhone users can now update their hero portraits – it’s time for a glow up!
🐛 Bug Fixes
Deeplinking to campaigns now works for all users across the board. Create your link via the campaign settings menu and share it with all of your adventuring friends!
We fixed some basic UI related to campaign selection, inventory and combat abilities, demos and GMGs, and more.
The website lore and gameplay guide links are fixed.
iPhone users with disabled mic will stop receiving ‘mic on’ requests. Sorry about those.
If you think you saw a draft marketplace listing for an upcoming top secret adventure, no you didn’t.
Ability targeting now respects walls and line of sight. Your character might be powerful, but they’re not that powerful.
The crashing occurring with Dragon, Bookworm, Tidemaw, Maulcap, etc. abilities is now resolved! You’re not getting away from them that easily . . .
If a person left a campaign, it sometimes kicked everyone else off the battlemap and onto the story scene. We fixed that.
🙃 Known Issues
The Golden Slab in the Arena sometimes teleports strangely. Stubborn creature.
Peer disconnect or video chat connection labels may or may not persist. It may appear that your connection is poor when it is not, or is good while it is being throttled in the background. We are working on fixing this ASAP. If you see a ‘reconnecting’ pop-up, we suggest you quit and restart the application.
iPads with cameras on may experience Fablechat delays and syncs, along with game performance issues.
Want to connect with the community for chatting, dice rolls, memes, or Fablecraft news?
Join us on Discord and be part of the adventure!
We'll see you in Mythas, Mages. 👋
Changed files in this update