Almost three weeks ago, we celebrated the release of the game Dustwind: Resistance. Since the release, we have fixed current problems in the game with two quick updates.
Today we are releasing the first major update for Dustwind: Resistance. We have listened to your feedback and implemented improvements in the game. We've also included some improvements in the update to fix issues in the game. You can find the full list of changes here in the article. We have also published a complete change log.
We are happy if you are actively playing Dustwind: Resistance and of course you are welcome to send us feedback in the relevant forums, social media or Discord. We actively follow the feedback and you will usually get direct answers from us. Being active is therefore worthwhile and helps us and all players.
The corresponding update is available for download on the Steam, PS5 and Xbox X|S platforms. Please note that there may be time overlaps and the update may not be available on all platforms at the same time.
We would also like to draw your attention to our new TikTok channel, where we present new, short gameplay clips every day. You can find the channel here: https://www.tiktok.com/@dustwind_game - we look forward to hopefully many new followers.
Changelog for the update:
MapEditor improvement: waves now show exact counts of entities spawned for all difficulties
MapEditor improvement: sorting by name or value for item lists
Fixed melee attacks not being silent
Improved stealth system with detection direction indicators
Gave units better peripheral vision when sneak-detecting
Increased rocket launcher splash radius
Buffed shotguns
Buffed dash skill
AI improvements
Improved timers with higher precision
Improved roofpopping during cutscenes
Fixed waves not saving/loading correctly and not counting the units already on the map
Fixed Mission 8 cave entrance terrain hole looking covered on low quality settings
Fixed grenades counting towards Stomper achievement
Empty dead bodies will now despawn after closing inventory
Fixed reload getting stuck when changing car seat
Fixed fire nades dealing damage during cutscenes
Increased gap between buttons on save list UI to decrease misclick occurrences
Fixed issues in scripts that caused the ending cutscene to break if Jake was incapacitated when it started
Fixed fire nades not saving/loading correctly
Fixed sun lighting up underground objects
Removed unnecessary template map files from demo build that were causing cloud synch errors(does not fix it retroactively)
Added auto-reload after shooting
Improved vehicle tutorial by highlighting relevant UI buttons
Added a checkpoint to Mission 1 after the radio call with Dad
Added a checkpoint to Mission 2 after defense waves are finished
Fixed radio transmissions not filling the {PLAYERNAME} special tag
Fixed a memory leak in MapEditor
Fixed window-light entity having 0 strength when facing away from the sun
Fixed v-synch and framerate limit settings not being applied on startup
Vehicles now handle reclaimable items(arrows) like units do, and put them in the vehicle inventory
Fixed how current resolution is loaded and applied
Fixed Deep Encounter solo mission being unfinishable due to barricades lacking proper default interaction implementation
Fixed some memory leaks
Fixed mapeditor ctrl + select not highlighting objects correctly
Fixed crouch skill button lighting up when only the dog is selected
PS5: Fixed issue with frozen loading screens
PS5+Xbox: Fixed issue with game not launching correctly when system is set to some unsupported languages, will now always launch in english by default
Changed files in this update