GROUND OF ACES OUT NOW
Take command of a remote military air base during World War II. Build your own airfield, manage iconic aircraft and oversee your crew’s well-being. Prepare them against air raids and send your pilots on dangerous missions. Survive and help the mighty Royal Air Force win the war!
MAIN FEATURES OF GROUND OF ACES:
Engulf yourself in the Second World War: Lead a Royal Air Force airfield during the Battle of Britain, collect iconic World War II aircraft, and defend your base from aerial threats.
A base builder at heart: Design and expand your air base with complete freedom. Your base is laid out by your own choices and thus unique.
A dream for aviation enthusiasts: Take command of a fleet of historically significant aircraft. Carefully select the right planes for each mission, maintain your fleet, and ensure your base is always ready for action.
Your crew’s personal stories: Your crew is more than just numbers—they are individuals shaped by war. Witness their struggles and triumphs, and feel the weight of every loss.
As this is an Early Access, we will continue with the development of this game together with you. We keep collecting feedback to improve the game further.
Use the in-game feedback tool to send us your reports about bugs and your thoughts about the game.
You can also join us on our Discord server to discuss your feedback with the dev team and other community members: https://discord.gg/MSu8eUkJZG
If you can write in a non-English language, and you want to help with translations, here is the online tool where you can add your own translations: https://crowdin.com/project/ground-of-aces
A big thank you to our community members, who already helped us with translations!
New features added since Alpha 6:
14 airplanes are now available in the RAF roster!
Gloster Gladiator
Hawker Hurricane
Bristol Beaufighter
Supermarine Spitfire
Hawker Typhoon
Bristol Blenheim
Boulton Paul Defiant
Hawker Tempest
Handley Page Hampden
Short Stirling
De Havilland Flamingo
Avro Lancaster
Westland Lysander
Gloster Meteor
Passive task influence through props: Place items on your base and inside of buildings so that they have a positive on the stats of your crew. But be careful, some also have a negative influence. More effects to be determined, we will keep improving and adding new effects.
"Organised Sleep" - Drawers and shelves improve mood while sleeping.
"Extravagant" - Multiple Rugs improve energy while sleeping and chilling.
"Sleep Privacy" - Curtains improve mood while sleeping.
"Safer Sleep" - Sirens and radio improve confidence while sleeping.
"Stinky" - Toilet near sleeping and eating spots has a negative mood while sleeping and eating.
"Warm" - Fireplace improves mood while chilling.
"Supportive" - Posters improve confidence while chilling.
"Relaxing" - Chairs improve energy while eating and chilling.
"Food placement" - Wooden tables improve mood while eating.
"Tipsy" - Bar counter, barstool, liquor shelf improve mood while eating and chilling.
"Loud" - Jukebox and gramophone bonus is decreased while playing piano or playing guitar.
Complete overhaul and rework of the Crew Management with the new Individual Task Priority System: Decide the work priorities for each NPC.
Jobs: In the Crew Management screen, you can assign specific jobs to your crew members. For this, we added a selection of different job uniforms for the NPCs.
Autosaving!
Cheats are now available for anyone who wants to experiment with the same tools that our dev team also uses to test the game. You can activate the cheat button in the Options Menu. After that, a button with a star on it will appear at the bottom on the side of the tool menu bar. (The cheats are listed in the game in English. We will also post them as a Steam Guide.)
Many quality-of-life improvements for gameplay and user interface design, like:
Maximum plane limit increased from 10 to 24
Improved loading screen transition to game
New tutorial screens
Reduced the amount of text that the video tutorials use and improved the popup texts that share tooltips
Improved the sequence of taking of off planes
When you hover over workbench recipes, it highlights the resources in the resource tab
UI in the resource sidebar shows how resource amount changes based on the player’s actions.
Roadmap with planned features updated
We reworked and finetuned the animations for the NPCs and how they hold items
Radio tower model reworked
Siren on pole reworked
New quests about harvest, workbenches, storage zones
Pressing issues notifications improved (e.g. it warns you about “no water” because you need it for cooking and cement resource)
Hangar doors are disabled in this version to avoid issues while building hangars. They will be added when our programmers finish their implementation.
Runway upgrading now tells you the combined resource cost
Balancing of roof and wall HP and damage effects
More airplane sound effects
More different character sound effects
Runway construction now getting blocked on elevation
Issues that got fixed since Alpha 6 demo:
NPC were not correctly facing the tree they werechopping down
When you pushed your mouse forward while clicking to place down a poster, the poster got placed behind the wall
Damage shader on structures were not updating correctly after repair
Plane was considered to be on a mission but was actually grounded (the pilot was outside the plane, working normally)
Bigger planes ignored trees (issues with NavMesh for large planes)
After constructing a new parking spot, every pilot "reparked" the plane onto the same parking spot
In the Pressing Issues list "Not enough beds/chairs" remained if you killed crew members
"Construction blocked" notification didn’t disappear
Planes couldn’t be parked on parking spots that had a plane wreck anymore
Siren didn’t activate early, loading games that were saved during attacks was not possible anymore, forcing the player to restart
Plane sounds were pitched too high on higher speed
Destroyed planes were continuously emitting burn sounds heard globally
Saving and loading while the shipment unloads froze it permanently
Wall decorations were indestructible
It was possible to build wall decorations on walls destroyed by damage and remained when it has been cleared up
Weekly report goals tracked incorrectly
Crew still manned destroyed equipment
It was possible to build regular and hangar roofs interchangeably
Large planes like the Blenheim tried to squeeze through metal fences
Carpets snapped to the ground (below floors) while loading
MG sound during air raids was too loud
Structures disappeared when drawn over with a different structure piece twice
Runways didn't level up if the surface was already the correct type and the material selection was used last
Having destroyed planes when loading the game retriggered explosion
Do you want to support the development and get something extra as a thank-you? Get the Supporter Pack!
With your extra contribution, you’re helping shape the future of the game — and we’ve prepared a set of exclusive goodies from our development backlog to show our gratitude.
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