Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
Update notes via Steam Community

Last chance to play the playtest!


Thankyou to everyone who has been enjoying the Enter the Chronosphere playtest (especially those giving feedback in the discord!)

We'll be concluding our current open playtest on Monday 14th, next week.

We're going to be focused on getting the game ready for a new demo in the coming months, working on progression, narrative, adding more content and polishing some of the rougher edges from the playtest.

If you want to stay up to date with development updates, you can join the Discord or follow us on Steam for news!

Best wishes,
Effort Star

Chronosphere version 112


But... Please enjoy today's update with rad new lasers and other things.

🖼️ Art

  • Update beam weapon VFX.
  • Fixed some sunken objects like pond surfaces showing outside the edge of the level.
  • Belusect Soldier and Worker now shift into attack-anticipate animations a lot faster.


🤖 Tech

  • Prevent one instance of softlock when destroying AOEs.
  • Support exhibition mode.


🔊 Audio

  • Add "restore" button in audio settings.
  • Change toggle music button to F6.


✅ UI

  • Version number on the title screen now links to the changelog.
  • Unified main menu button positions and updated their bindings.
  • Removed a number of awkward transitions in the main menu, removed confirm to quit.
  • Restored ammo use preview and added a pulse to the out of ammo state.
  • Unified the two-part run summary UI, removing the legacy UI.


📚 Tutorialization

  • You can replay the tutorial via the options menu.
  • The last tutorial step before exiting levels now remains on-screen.
  • Replaced tutorial cows ?? with tutorial cowboys ??.


🗺️ Level Generation

  • Improved consistency of archway spawning.
  • Fixed an issue which caused some areas to generate with invisible floor.
  • Moved the spawning of wall columns from the ends to the middle.
  • Distortions now generate in the current level immediately after selection.


🏓 Gameplay

  • Filth Zone now shows a poisoned vfx when poisoning projetiles.
  • Reworked longbore draw attack to remove confusing melee.
  • Removed Frenzy Musk from game.
  • Automatically heal whenever max health increases.
  • Remove delay before "Knife Wheel" starts firing.
  • Fully reload guns with ammo buffs when entering a new level (Reported by @juh9870)


Check out the full changelog.



Just a reminder that we want to hear your feedback (good or bad) via Discord and Steam Discussions.
Windows Depot 1969811
  • Loading history…
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link